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lower minimum forwardmove/sidemove values for hsw
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@ -3733,10 +3733,10 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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bool bSHSW = (GetStyleSettingInt(gA_Timers[client].iStyle, "force_hsw") == 2) && !bInStart; // don't decide on the first valid input until out of start zone!
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int iCombination = -1;
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bool bForward = ((buttons & IN_FORWARD) > 0 && vel[0] >= 100.0);
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bool bMoveLeft = ((buttons & IN_MOVELEFT) > 0 && vel[1] <= -100.0);
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bool bBack = ((buttons & IN_BACK) > 0 && vel[0] <= -100.0);
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bool bMoveRight = ((buttons & IN_MOVERIGHT) > 0 && vel[1] >= 100.0);
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bool bForward = ((buttons & IN_FORWARD) > 0 && vel[0] > 0.0);
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bool bMoveLeft = ((buttons & IN_MOVELEFT) > 0 && vel[1] < 0.0);
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bool bBack = ((buttons & IN_BACK) > 0 && vel[0] < 0.0);
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bool bMoveRight = ((buttons & IN_MOVERIGHT) > 0 && vel[1] > 0.0);
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if(bSHSW)
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{
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@ -3744,7 +3744,6 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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{
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iCombination = 0;
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}
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else if((bForward && bMoveRight || bBack && bMoveLeft))
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{
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iCombination = 1;
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@ -3773,7 +3772,6 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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buttons &= ~IN_BACK;
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}
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}
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else
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{
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if(bBack && (bMoveLeft || bMoveRight))
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