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add smc_mapvote_printtoconsole
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@ -49,6 +49,7 @@ Convar g_cvMapVoteShowTier;
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Convar g_cvMapVoteRunOff;
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Convar g_cvMapVoteRunOffPerc;
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Convar g_cvMapVoteRevoteTime;
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Convar g_cvMapVotePrintToConsole;
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Convar g_cvDisplayTimeRemaining;
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Convar g_cvNominateMatches;
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@ -184,6 +185,7 @@ public void OnPluginStart()
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g_cvMapVoteRunOff = new Convar("smc_mapvote_runoff", "1", "Hold run of votes if winning choice is less than a certain margin", _, true, 0.0, true, 1.0);
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g_cvMapVoteRunOffPerc = new Convar("smc_mapvote_runoffpercent", "50", "If winning choice has less than this percent of votes, hold a runoff", _, true, 0.0, true, 100.0);
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g_cvMapVoteRevoteTime = new Convar("smc_mapvote_revotetime", "0", "How many minutes after a failed mapvote before rtv is enabled again", _, true, 0.0);
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g_cvMapVotePrintToConsole = new Convar("smc_mapvote_printtoconsole", "1", "Prints map votes that each player makes to console.", _, true, 0.0, true, 1.0);
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//g_cvDisplayTimeRemaining = new Convar("smc_display_timeleft", "1", "Display remaining messages in chat", _, true, 0.0, true, 1.0);
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g_cvNominateMatches = new Convar("smc_nominate_matches", "1", "Prompts a menu which shows all maps which match argument", _, true, 0.0, true, 1.0);
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@ -891,6 +893,17 @@ public int Handler_MapVoteMenu(Menu menu, MenuAction action, int param1, int par
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{
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switch(action)
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{
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case MenuAction_Select:
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{
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if (g_cvMapVotePrintToConsole.BoolValue)
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{
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char map[PLATFORM_MAX_PATH];
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menu.GetItem(param2, map, sizeof(map));
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PrintToConsoleAll("%N voted for %s", param1, map);
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}
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}
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case MenuAction_DrawItem:
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{
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if (g_bVoteDelayed[param1])
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