grab Z from replay origin for dynamic time diff (#970)

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Joe 2020-10-17 15:00:41 +00:00 committed by GitHub
parent b7114c2854
commit a4f471479c
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@ -2811,7 +2811,7 @@ float GetClosestReplayTime(int client, int style, int track)
for(int frame = iStartFrame; frame < iEndFrame; frame++)
{
gA_Frames[style][track].GetArray(frame, fReplayPos, 2);
gA_Frames[style][track].GetArray(frame, fReplayPos, 3);
float dist = GetVectorDistance(fClientPos, fReplayPos, true);
if(dist < fMinDist)