Made viewangle recording use verified angles instead.

This commit is contained in:
shavit 2018-05-13 21:14:44 +03:00
parent 49705cf814
commit a572b20b89

View File

@ -1610,8 +1610,11 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
if(!gB_HijackFrame[client])
{
gA_PlayerFrames[client].Set(gI_PlayerFrames[client], angles[0], 3);
gA_PlayerFrames[client].Set(gI_PlayerFrames[client], angles[1], 4);
float vecEyes[3];
GetClientEyeAngles(client, vecEyes);
gA_PlayerFrames[client].Set(gI_PlayerFrames[client], vecEyes[0], 3);
gA_PlayerFrames[client].Set(gI_PlayerFrames[client], vecEyes[1], 4);
}
else