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Made viewangle recording use verified angles instead.
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@ -1610,8 +1610,11 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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if(!gB_HijackFrame[client])
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{
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gA_PlayerFrames[client].Set(gI_PlayerFrames[client], angles[0], 3);
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gA_PlayerFrames[client].Set(gI_PlayerFrames[client], angles[1], 4);
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float vecEyes[3];
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GetClientEyeAngles(client, vecEyes);
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gA_PlayerFrames[client].Set(gI_PlayerFrames[client], vecEyes[0], 3);
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gA_PlayerFrames[client].Set(gI_PlayerFrames[client], vecEyes[1], 4);
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}
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else
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