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tf2: only check for 'jointeam spectate' so we don't break the class menu popup
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parent
f1bea169d2
commit
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@ -863,8 +863,19 @@ public Action Command_Jointeam(int client, const char[] command, int args)
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return Plugin_Continue;
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}
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char arg1[8];
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GetCmdArg(1, arg1, 8);
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char arg1[16];
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GetCmdArg(1, arg1, sizeof(arg1));
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if (gEV_Type == Engine_TF2)
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{
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if (StrEqual(arg1, "spectate", false) || StrEqual(arg1, "spectator", false))
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{
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Command_Spec(client, 0);
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return Plugin_Stop;
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}
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return Plugin_Continue;
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}
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int iTeam = StringToInt(arg1);
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int iHumanTeam = GetHumanTeam();
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@ -912,11 +923,7 @@ void CleanSwitchTeam(int client, int team)
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event.Cancel();
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}
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if(gEV_Type == Engine_TF2)
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{
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TF2_ChangeClientTeam(client, view_as<TFTeam>(team));
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}
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else if(team != 1)
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if (gEV_Type != Engine_TF2 && team != 1)
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{
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CS_SwitchTeam(client, team);
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}
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