rename shavit_checkpoints_checkpoints to shavit_checkpoints_enabled (#1132)

* yes

* undo indentation changes

* shavit_checkpoints_checkpointsenabled -> shavit_checkpoints_enabled

Co-authored-by: rtldg <55846624+rtldg@users.noreply.github.com>
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Nairda 2022-03-18 03:24:55 +01:00 committed by GitHub
parent bcc82992e5
commit b05393cf9f
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@ -185,7 +185,7 @@ public void OnPluginStart()
LoadTranslations("shavit-common.phrases");
LoadTranslations("shavit-misc.phrases");
gCV_Checkpoints = new Convar("shavit_checkpoints_checkpoints", "1", "Allow players to save and teleport to checkpoints.", 0, true, 0.0, true, 1.0);
gCV_Checkpoints = new Convar("shavit_checkpoints_enabled", "1", "Allow players to save and teleport to checkpoints.", 0, true, 0.0, true, 1.0);
gCV_RestoreStates = new Convar("shavit_checkpoints_restorestates", "1", "Save the players' timer/position etc.. when they die/change teams,\nand load the data when they spawn?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
gCV_MaxCP = new Convar("shavit_checkpoints_maxcp", "1000", "Maximum amount of checkpoints.\nNote: Very high values will result in high memory usage!", 0, true, 1.0, true, 10000.0);
gCV_MaxCP_Segmented = new Convar("shavit_checkpoints_maxcp_seg", "10", "Maximum amount of segmented checkpoints. Make this less or equal to shavit_checkpoints_maxcp.\nNote: Very high values will result in HUGE memory usage! Segmented checkpoints contain frame data!", 0, true, 1.0, true, 50.0);
@ -1757,7 +1757,7 @@ void LoadCheckpointCache(int client, cp_cache_t cpcache, bool isPersistentData)
ep.outputWaits = cpcache.aOutputWaits;
SetClientEvents(client, ep);
#if DEBUG
#if DEBUG
PrintToConsole(client, "targetname='%s'", cpcache.sTargetname);
for (int i = 0; i < cpcache.aEvents.Length; i++)
@ -1766,7 +1766,7 @@ void LoadCheckpointCache(int client, cp_cache_t cpcache, bool isPersistentData)
cpcache.aEvents.GetArray(i, e);
PrintToConsole(client, "%s %s %s %f %i %i %i", e.target, e.targetInput, e.variantValue, e.delay, e.activator, e.caller, e.outputID);
}
#endif
#endif
}
}