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Fixed an issue where players get a wrong rank when actually unranked.
Thanks Nairda for finding this!
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@ -806,7 +806,7 @@ void UpdatePlayerRank(int client)
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// if there's any issue with this query,
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// add "ORDER BY points DESC " before "LIMIT 1"
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char[] sQuery = new char[512];
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FormatEx(sQuery, 512, "SELECT COUNT(*) rank, p.points FROM %susers u JOIN (SELECT points FROM %susers WHERE auth = '%s' LIMIT 1) p WHERE u.points >= p.points LIMIT 1;",
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FormatEx(sQuery, 512, "SELECT p.points, COUNT(*) rank FROM %susers u JOIN (SELECT points FROM %susers WHERE auth = '%s' LIMIT 1) p WHERE u.points >= p.points LIMIT 1;",
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gS_MySQLPrefix, gS_MySQLPrefix, sAuthID);
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gH_SQL.Query(SQL_UpdatePlayerRank_Callback, sQuery, GetClientSerial(client), DBPrio_Low);
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@ -831,8 +831,8 @@ public void SQL_UpdatePlayerRank_Callback(Database db, DBResultSet results, cons
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if(results.FetchRow())
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{
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gI_Rank[client] = results.FetchInt(0);
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gF_Points[client] = results.FetchFloat(1);
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gF_Points[client] = results.FetchFloat(0);
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gI_Rank[client] = (gF_Points[client] > 0.0)? results.FetchInt(1):0;
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}
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}
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