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Removed CS:GO-specific code from shavit-sounds
(no longer necessary)
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020acc5ac2
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@ -29,8 +29,6 @@
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bool gB_HUD;
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EngineVersion gEV_Type = Engine_Unknown;
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ArrayList gA_FirstSounds = null;
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ArrayList gA_PersonalSounds = null;
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ArrayList gA_WorldSounds = null;
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@ -70,9 +68,6 @@ public void OnAllPluginsLoaded()
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public void OnPluginStart()
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{
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// game specific
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gEV_Type = GetEngineVersion();
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// cache
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gA_FirstSounds = new ArrayList(PLATFORM_MAX_PATH);
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gA_PersonalSounds = new ArrayList(PLATFORM_MAX_PATH);
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@ -182,7 +177,7 @@ public void OnMapStart()
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gSM_RankSounds.SetString(sRank, sExploded[1]);
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}
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if(PrecacheSoundAny(sExploded[1]))
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if(PrecacheSound(sExploded[1], true))
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{
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FormatEx(sDownloadString, PLATFORM_MAX_PATH, "sound/%s", sExploded[1]);
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AddFileToDownloadsTable(sDownloadString);
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@ -198,28 +193,6 @@ public void OnMapStart()
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delete fFile;
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}
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bool PrecacheSoundAny(const char[] path)
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{
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if(gEV_Type == Engine_CSGO)
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{
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char sCSGOPath[PLATFORM_MAX_PATH];
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FormatEx(sCSGOPath, PLATFORM_MAX_PATH, "*%s", path);
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static int table = INVALID_STRING_TABLE;
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if(table == INVALID_STRING_TABLE)
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{
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table = FindStringTable("soundprecache");
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}
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AddToStringTable(table, sCSGOPath);
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return true;
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}
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return PrecacheSound(path, true);
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}
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public void Shavit_OnFinish_Post(int client, int style, float time, int jumps, int strafes, float sync, int rank, int overwrite, int track)
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{
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float fOldTime = 0.0;
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@ -303,11 +276,6 @@ void PlayEventSound(int client, bool everyone, char[] sound)
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if(count > 0)
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{
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if(gEV_Type == Engine_CSGO)
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{
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Format(sound, PLATFORM_MAX_PATH, "*%s", sound);
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}
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EmitSound(clients, count, sound);
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}
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}
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