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add some gamedata notes
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@ -46,7 +46,7 @@
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{
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{
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"Offsets"
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"Offsets"
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{
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{
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// todo
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// search string: "func_pushable" and you can find CBaseTrigger::PassesTriggerFilters / CBaseVPhysicsTrigger::PassesTriggerFilters. Follow references to these functions to find the vtable and then calculate the offset...
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"CBaseTrigger::PassesTriggerFilters"
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"CBaseTrigger::PassesTriggerFilters"
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{
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{
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"windows" "210"
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"windows" "210"
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@ -59,7 +59,7 @@
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"linux" "507"
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"linux" "507"
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"mac" "507"
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"mac" "507"
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}
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}
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// add 1 to the css offset and hope it works
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// add 1 to the css offset and hope it works (or look around the references to "Invalid counterterrorist spawnpoint")
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"CGameRules::IsSpawnPointValid"
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"CGameRules::IsSpawnPointValid"
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{
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{
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"windows" "77"
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"windows" "77"
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