normalize angle difference just in case

This commit is contained in:
rtldg 2022-01-15 13:02:45 +00:00
parent e43c011711
commit d1b2ffd461

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@ -542,7 +542,8 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
}
else if (type == AutostrafeType_Basic)
{
float delta = angles[1] - g_flOldYawAngle[client];
float delta = AngleNormalize(angles[1] - g_flOldYawAngle[client]);
if (delta < 0.0)
{
vel[1] = g_fMaxMove;