set this savestate bool always or Player_Spawn will come back and maybe destroy our already persisted data on disconnect?

This commit is contained in:
rtldg 2021-04-07 14:31:27 +00:00
parent a0a74b8eaa
commit d2810f778d

View File

@ -1307,14 +1307,7 @@ void PersistData(int client, bool disconnected)
int iIndex = FindPersistentData(client, aData);
FillPersistentData(client, aData, disconnected);
if (disconnected)
{
gB_SaveStates[client] = false;
}
else
{
gB_SaveStates[client] = true;
}
gB_SaveStates[client] = true;
if (iIndex == -1)
{