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set this savestate bool always or Player_Spawn will come back and maybe destroy our already persisted data on disconnect?
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@ -1307,14 +1307,7 @@ void PersistData(int client, bool disconnected)
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int iIndex = FindPersistentData(client, aData);
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FillPersistentData(client, aData, disconnected);
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if (disconnected)
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{
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gB_SaveStates[client] = false;
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}
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else
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{
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gB_SaveStates[client] = true;
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}
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gB_SaveStates[client] = true;
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if (iIndex == -1)
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{
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