From d2810f778d8b9785082c75608bf1fdb8dfb67768 Mon Sep 17 00:00:00 2001 From: rtldg <55846624+rtldg@users.noreply.github.com> Date: Wed, 7 Apr 2021 14:31:27 +0000 Subject: [PATCH] set this savestate bool always or Player_Spawn will come back and maybe destroy our already persisted data on disconnect? --- addons/sourcemod/scripting/shavit-misc.sp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/addons/sourcemod/scripting/shavit-misc.sp b/addons/sourcemod/scripting/shavit-misc.sp index 4694d643..8fac7a01 100644 --- a/addons/sourcemod/scripting/shavit-misc.sp +++ b/addons/sourcemod/scripting/shavit-misc.sp @@ -1307,14 +1307,7 @@ void PersistData(int client, bool disconnected) int iIndex = FindPersistentData(client, aData); FillPersistentData(client, aData, disconnected); - if (disconnected) - { - gB_SaveStates[client] = false; - } - else - { - gB_SaveStates[client] = true; - } + gB_SaveStates[client] = true; if (iIndex == -1) {