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Fixed HSW sync - thanks Nairda! (#809)
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@ -2970,32 +2970,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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fTempAngle += 360.0;
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}
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float fDirectionAngle = (fTempAngle - fAngles[1]);
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if(fDirectionAngle < 0.0)
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{
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fDirectionAngle = -fDirectionAngle;
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}
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if(fDirectionAngle < 22.5 || fDirectionAngle > 337.5)
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{
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gA_Timers[client].iTotalMeasures++;
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if((fAngle > 0.0 && vel[1] <= -100.0) || (fAngle < 0.0 && vel[1] >= 100.0))
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{
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gA_Timers[client].iGoodGains++;
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}
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}
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else if((fDirectionAngle > 67.5 && fDirectionAngle < 112.5) || (fDirectionAngle > 247.5 && fDirectionAngle < 292.5))
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{
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gA_Timers[client].iTotalMeasures++;
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if(vel[0] <= -100.0 || vel[0] >= 100.0)
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{
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gA_Timers[client].iGoodGains++;
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}
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}
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TestAngles(client, (fTempAngle - fAngles[1]), fAngle, vel);
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}
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}
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@ -3005,6 +2980,47 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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return Plugin_Continue;
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}
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void TestAngles(int client, float dirangle, float yawdelta, float vel[3])
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{
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if(dirangle < 0.0)
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{
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dirangle = -dirangle;
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}
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// normal
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if(dirangle < 22.5 || dirangle > 337.5)
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{
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gA_Timers[client].iTotalMeasures++;
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if((yawdelta > 0.0 && vel[1] <= -100.0) || (yawdelta < 0.0 && vel[1] >= 100.0))
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{
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gA_Timers[client].iGoodGains++;
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}
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}
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// hsw (thanks nairda!)
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else if((dirangle > 22.5 && dirangle < 67.5))
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{
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gA_Timers[client].iTotalMeasures++;
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if((yawdelta != 0.0) && (vel[0] >= 100.0 || vel[1] >= 100.0) && (vel[0] >= -100.0 || vel[1] >= -100.0))
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{
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gA_Timers[client].iGoodGains++;
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}
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}
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// sw
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else if((dirangle > 67.5 && dirangle < 112.5) || (dirangle > 247.5 && dirangle < 292.5))
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{
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gA_Timers[client].iTotalMeasures++;
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if(vel[0] <= -100.0 || vel[0] >= 100.0)
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{
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gA_Timers[client].iGoodGains++;
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}
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}
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}
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void StopTimer_Cheat(int client, const char[] message)
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{
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Shavit_StopTimer(client);
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