use smaller zone widths for the epic zone edit axis stuff

This commit is contained in:
rtldg 2022-09-24 04:57:22 +00:00
parent 7a8060a0bf
commit ea8f14fa07

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@ -4798,7 +4798,7 @@ void DrawZone(float points[8][3], int color[4], float life, float width, bool fl
for (int j = 0; j < 12; j++)
{
float actual_width = (j >= 8) ? 0.75 : 2.5;
float actual_width = (j >= 8) ? 0.5 : 1.0;
char x = magic[editaxis*12+j];
TE_SetupBeamPoints(points[x >> 4], points[x & 7], beam, halo, 0, 0, life, actual_width, actual_width, 0, 0.0, clrs[((j >= 8) ? ZoneColor_White : ZoneColor_Green) - 1], speed);
TE_Send(clients, count, 0.0);