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use smaller zone widths for the epic zone edit axis stuff
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@ -4798,7 +4798,7 @@ void DrawZone(float points[8][3], int color[4], float life, float width, bool fl
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for (int j = 0; j < 12; j++)
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{
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float actual_width = (j >= 8) ? 0.75 : 2.5;
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float actual_width = (j >= 8) ? 0.5 : 1.0;
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char x = magic[editaxis*12+j];
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TE_SetupBeamPoints(points[x >> 4], points[x & 7], beam, halo, 0, 0, life, actual_width, actual_width, 0, 0.0, clrs[((j >= 8) ? ZoneColor_White : ZoneColor_Green) - 1], speed);
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TE_Send(clients, count, 0.0);
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