mirror of
https://github.com/shavitush/bhoptimer.git
synced 2025-12-09 03:18:25 +00:00
use smaller zone widths for the epic zone edit axis stuff
This commit is contained in:
parent
7a8060a0bf
commit
ea8f14fa07
@ -4798,7 +4798,7 @@ void DrawZone(float points[8][3], int color[4], float life, float width, bool fl
|
|||||||
|
|
||||||
for (int j = 0; j < 12; j++)
|
for (int j = 0; j < 12; j++)
|
||||||
{
|
{
|
||||||
float actual_width = (j >= 8) ? 0.75 : 2.5;
|
float actual_width = (j >= 8) ? 0.5 : 1.0;
|
||||||
char x = magic[editaxis*12+j];
|
char x = magic[editaxis*12+j];
|
||||||
TE_SetupBeamPoints(points[x >> 4], points[x & 7], beam, halo, 0, 0, life, actual_width, actual_width, 0, 0.0, clrs[((j >= 8) ? ZoneColor_White : ZoneColor_Green) - 1], speed);
|
TE_SetupBeamPoints(points[x >> 4], points[x & 7], beam, halo, 0, 0, life, actual_width, actual_width, 0, 0.0, clrs[((j >= 8) ? ZoneColor_White : ZoneColor_Green) - 1], speed);
|
||||||
TE_Send(clients, count, 0.0);
|
TE_Send(clients, count, 0.0);
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user