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don't clone database handle if it's 0
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@ -1658,7 +1658,7 @@ public void Player_Death(Event event, const char[] name, bool dontBroadcast)
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public int Native_GetDatabase(Handle handler, int numParams)
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{
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return view_as<int>(CloneHandle(gH_SQL, handler));
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return gH_SQL ? view_as<int>(CloneHandle(gH_SQL, handler)) : 0;
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}
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public int Native_GetClientTime(Handle handler, int numParams)
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