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synced 2025-12-07 10:28:26 +00:00
Respect mp_humanteam in jointeam hook.
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@ -78,6 +78,7 @@ char gS_RadioCommands[][] = {"coverme", "takepoint", "holdpos", "regroup", "foll
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// cache
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ConVar sv_disable_immunity_alpha = null;
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ConVar mp_humanteam = null;
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ConVar hostname = null;
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ConVar hostport = null;
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@ -171,6 +172,7 @@ bool gB_DropAll = true;
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bool gB_ResetTargetname = false;
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bool gB_RestoreStates = false;
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bool gB_JointeamHook = true;
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int gI_HumanTeam = 0;
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// dhooks
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Handle gH_GetPlayerMaxSpeed = null;
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@ -281,6 +283,12 @@ public void OnPluginStart()
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gA_Advertisements = new ArrayList(300);
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hostname = FindConVar("hostname");
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hostport = FindConVar("hostport");
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mp_humanteam = FindConVar("mp_humanteam");
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if(mp_humanteam == null)
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{
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mp_humanteam = FindConVar("mp_humans_must_join_team");
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}
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// cvars and stuff
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gCV_GodMode = CreateConVar("shavit_misc_godmode", "3", "Enable godmode for players?\n0 - Disabled\n1 - Only prevent fall/world damage.\n2 - Only prevent damage from other players.\n3 - Full godmode.", 0, true, 0.0, true, 3.0);
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@ -340,6 +348,7 @@ public void OnPluginStart()
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gCV_ResetTargetname.AddChangeHook(OnConVarChanged);
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gCV_RestoreStates.AddChangeHook(OnConVarChanged);
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gCV_JointeamHook.AddChangeHook(OnConVarChanged);
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mp_humanteam.AddChangeHook(OnConVarChanged);
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AutoExecConfig();
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@ -503,6 +512,24 @@ public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] n
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gB_ResetTargetname = gCV_ResetTargetname.BoolValue;
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gB_RestoreStates = gCV_RestoreStates.BoolValue;
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gB_JointeamHook = gCV_JointeamHook.BoolValue;
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if(convar == mp_humanteam)
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{
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if(StrEqual(newValue, "t", false) || StrEqual(newValue, "red", false))
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{
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gI_HumanTeam = 2;
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}
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else if(StrEqual(newValue, "ct", false) || StrEqual(newValue, "blue", false))
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{
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gI_HumanTeam = 3;
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}
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else
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{
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gI_HumanTeam = 0;
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}
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}
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}
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public void OnConfigsExecuted()
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@ -660,7 +687,7 @@ public Action Command_Jointeam(int client, const char[] command, int args)
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char[] arg1 = new char[8];
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GetCmdArg(1, arg1, 8);
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int iTeam = StringToInt(arg1);
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int iTeam = (gI_HumanTeam == 0)? StringToInt(arg1):gI_HumanTeam;
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bool bRespawn = false;
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