Fixed a bug when loading a state after finishing the map.

This commit is contained in:
shavit 2018-04-30 13:07:56 +03:00
parent 91696294c4
commit f30a99fa14

View File

@ -378,6 +378,11 @@ public int Native_SetReplayData(Handle handler, int numParams)
delete frames;
gI_PlayerFrames[client] = gA_PlayerFrames[client].Length;
if(gI_PlayerFrames[client] > 0)
{
gB_Record[client] = true;
}
}
public int Native_GetReplayData(Handle handler, int numParams)