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Fixed a bug when loading a state after finishing the map.
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@ -378,6 +378,11 @@ public int Native_SetReplayData(Handle handler, int numParams)
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delete frames;
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delete frames;
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gI_PlayerFrames[client] = gA_PlayerFrames[client].Length;
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gI_PlayerFrames[client] = gA_PlayerFrames[client].Length;
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if(gI_PlayerFrames[client] > 0)
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{
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gB_Record[client] = true;
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}
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}
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}
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public int Native_GetReplayData(Handle handler, int numParams)
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public int Native_GetReplayData(Handle handler, int numParams)
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