Adjusted max segmented CPs to 10.

In order to save server memory when many players are doing segmented runs.
This commit is contained in:
shavit 2018-05-01 22:27:05 +03:00
parent 99335a54f2
commit f8b5b1ef52

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@ -66,7 +66,7 @@ enum CheckpointsCache
#define CP_DEFAULT (CP_ANGLES|CP_VELOCITY) #define CP_DEFAULT (CP_ANGLES|CP_VELOCITY)
#define CP_MAX 1000 // shouldn't even reach 1k jumps on any map when routing anyways #define CP_MAX 1000 // shouldn't even reach 1k jumps on any map when routing anyways
#define CP_MAX_SEGMENTED 25 #define CP_MAX_SEGMENTED 10
// game specific // game specific
EngineVersion gEV_Type = Engine_Unknown; EngineVersion gEV_Type = Engine_Unknown;