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implement force_timescale in configs
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@ -31,6 +31,7 @@
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"gravity" "1.0" // Gravity setting, 1.0 for default. Standard for low gravity styles is 0.6.
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"speed" "1.0" // Speed multiplier, 1.0 for default. Standard for slowmo styles is 0.5.
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"timescale" "1.0" // Timing will scale with this setting.
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"force_timescale" "0" // Force the timescale every jump? Default is 0 for normal timescales.
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"velocity" "1.0" // % of horizontal velocity to keep per jump. a value 0.9 will make the player lose 10% of their velocity per jump. Likewise, values above 1 will result in speed gains.
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"bonus_velocity" "0.0" // Bonus velocity to gain per jump. If set to e.g. 100.0, the player will gain 100 bonus velocity per jump.
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"min_velocity" "0.0" // Minimum amount of horizontal velocity to keep per jump. If set to 600.0, the player can't have less than 600 velocity per jump.
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@ -2591,6 +2591,20 @@ public SMCResult OnStyleLeaveSection(SMCParser smc)
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gSM_StyleKeys[gI_CurrentParserIndex].SetString("timescale", "0.5");
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}
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// Setting it here so that we can reference the timescale setting.
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if(!HasStyleSetting(gI_CurrentParserIndex, "force_timescale"))
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{
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if(GetStyleSettingFloat(gI_CurrentParserIndex, "timescale") == 1.0)
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{
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gSM_StyleKeys[gI_CurrentParserIndex].SetString("force_timescale", "0");
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}
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else
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{
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gSM_StyleKeys[gI_CurrentParserIndex].SetString("force_timescale", "1");
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}
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}
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if(!gB_Registered && strlen(gS_StyleStrings[gI_CurrentParserIndex].sChangeCommand) > 0 && !gA_StyleSettings[gI_CurrentParserIndex].bInaccessible)
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{
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char sStyleCommands[32][32];
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