* Removed some clutter from center HUD.
* Added display for non-default tracks.
* Removed pause text, but changed the time's color when paused.
* Very minor optimization.
* Changed the HUD update speed to avoid skips.
* Adjusted spacing of the zone HUD to look better in CS:GO.
I think these changes look fine, I hope everyone enjoys them.
* Soft cap is 1000 to avoid going above the set heap size.
Also fixes:
* Adds entity flags to checkpoint data.
* Only sets your movetype to the one in the checkpoint data if it's either the walk or ladder types, so you can save while noclipping but teleport normally.
Some replays would not overwrite because of disrepancy between record time and frame count. This commit makes it so the replay saves as long as it contains less frames than the old one, which usually results in less time spent running.
This commit uses a different method of autobhop.
Benefits over the old one:
* Doesn't break with unusual trigger_push setups (i.e. bhop_arcane_v1, bhop_cutekittenz, bhop_ml - or any map with badges' "unbreakable boosters" prefab).
* Doesn't modify the usercmd, therefore other plugins can see the jump button being in use.
This new method fixes LOTS of issues with the old one. Now it also is more "dynamic" and is simpler to use.
I have to note that it also takes approximately 14% of the time to execute relatively to the old method.
If you edit the plugin to add more zone tracks, now their zone settings will be respected too. To use this feature, copy the zone settings from the first one to the last one of each track, rename and modify. i.e. the diff for shavit-zones.cfg in this commit.