changed natives:
Shavit_OnReplayStart, Shavit_OnReplayEnd, Shavit_GetReplayBotFirstFrame, Shavit_GetReplayBotIndex,
Shavit_GetReplayBotCurrentFrame, Shavit_GetReplayTime, Shavit_GetReplayStatus, Shavit_StartReplay
added natives:
Shavit_IsReplayEntity
thanks carnifex for telling me how to make replay props
Shavit_GetClosestReplayTime(client, style, track) -> Shavit_GetClosestReplayTime(client)
+ Shavit_GetClosestReplayStyle(client)
+ Shavit_SetClosestReplayStyle(client, style) // to be used eventually for allowing you to change replay style to compare to
+ Shavit_GetClosestReplayVelocityDifference(client, threeD)
+ shavit_replay_timedifference_tick
* useless pr, but KiD asked for it
added braces
* yesn't
updated to match the solid very good yes coding style
also, added extra two empty lines at the bottom just in case anything breaks
* cleanup GetTrackName()
* a few more changes to change mod_zone_bonus & add Track_Bonus_Last
* fix undefined symbol sTrack
* fixup !bwr for multiple bonuses
* fix GetTrackName() after I broke it
* add bonus number param to help text of sm_bwr
* fix !wr after I broke it adding !bwr [bonus number]
* ignore checkpoint zones for now because nothing is ready for them
* update points for bonus #2 through #8 at same time
so instead of something like `9 (track count) * 22 (style count)` queries, it'll do `3 (main, bonus1, rest of bonuses) * 22 (style count)` queries and the rest of the bonuses on the recalc all in the same query
dynamic time difference is now disabled by default, and will be using a shortened convar name. it is reccomended that if you do use the cheap method to set it to 2 or 3 as not having an early reference point was the main cause for time skipping.