dynamic time difference is now disabled by default, and will be using a shortened convar name. it is reccomended that if you do use the cheap method to set it to 2 or 3 as not having an early reference point was the main cause for time skipping.
* add hud perf settings
added option to enable/disable perf ratio from scroll styles
TODO later:
- add an option to move perf ratio from right hud to main hud.
* Update shavit-hud.sp
* Update shavit-hud.sp
* fix tabbing
Co-authored-by: KiD Fearless <kidfearless1@gmail.com>
* Add Convar to restrict noclip in start zone
* remove unused translation file
* Require the enum struct size to be passed to natives
This should hopefully prevent Invalid memory access from plugins compiled on older version of the timer. If an enum struct is changed then plugins compiled on older version of the timer will be forced to be recompiled to match the version they are using.
* Fix save states not tracking preframes
Misc. name changes for natives. And a somehow possible exception fixed when getting a record.
* Add hitbox/center mass cvar (#930)
* Add optional cvar for player center of mass/player hitbox for touching zones
* 2.5.7a Final Changes
fix spelling mistake
add missing optional native
tabify spaces
Co-authored-by: Nairda <38843773+Nairdaa@users.noreply.github.com>
* Update shavit-misc.sp
* Update shavit-replay.sp
* Update shavit.inc
* Update shavit-misc.sp
* tested... my ass
fuck you sourcemod
* award goes to deadwinter again
L 06/03/2020 - 00:30:18: [SM] Exception reported: Invalid index 47081 (count: 3743)
L 06/03/2020 - 00:30:18: [SM] Blaming: shavit-replay.smx
L 06/03/2020 - 00:30:18: [SM] Call stack trace:
L 06/03/2020 - 00:30:18: [SM] [0] ArrayList.Get
L 06/03/2020 - 00:30:18: [SM] [1] Line 1806, D:\steamcmd\css\cstrike\addons\sourcemod\scripting\shavit-replay.sp::OnPlayerRunCmd
Bug fixed.
* oops
* even more bugs ok
* Update shavit-hud.sp
> just merge it, trust me im clueless
- Nairda
* Implement prerun feature for replay
* Update shavit-replay.sp
* Update shavit-replay.sp
* Using blacky's method to handle prerun
I know it is kinda copy-pasta, but it is the best way that I can come up with :(
* I suck at naming 👎