/* * shavit's Timer - Dynamic Timelimits * by: shavit * * This file is part of shavit's Timer. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * */ // original idea from ckSurf. #include #undef REQUIRE_PLUGIN #include #pragma semicolon 1 #pragma dynamic 131072 #pragma newdecls required // #define DEBUG // database handle Database gH_SQL = null; // base cvars ConVar gCV_TimeLimit = null; ConVar gCV_RoundTime = null; ConVar gCV_RestartGame = null; // cvars ConVar gCV_DefaultLimit = null; ConVar gCV_MinimumTimes = null; ConVar gCV_PlayerAmount = null; ConVar gCV_Style = null; // cached cvars float gF_DefaultLimit = 60.0; int gI_MinimumTimes = 5; int gI_PlayerAmount = 25; bool gB_Style = true; // table prefix char gS_MySQLPrefix[32]; public Plugin myinfo = { name = "[shavit] Dynamic Timelimits", author = "shavit", description = "Sets a dynamic value of mp_timelimit and mp_roundtime, based on average map times on the server.", version = SHAVIT_VERSION, url = "https://github.com/shavitush/bhoptimer" } public void OnAllPluginsLoaded() { if(!LibraryExists("shavit-wr")) { SetFailState("shavit-wr is required for the plugin to work."); } } public void OnPluginStart() { gCV_RestartGame = FindConVar("mp_restartgame"); gCV_TimeLimit = FindConVar("mp_timelimit"); gCV_RoundTime = FindConVar("mp_roundtime"); gCV_RoundTime.SetBounds(ConVarBound_Upper, false); gCV_DefaultLimit = CreateConVar("shavit_timelimit_default", "60.0", "Default timelimit to use in case there isn't an average.", 0, true, 10.0); gCV_MinimumTimes = CreateConVar("shavit_timelimit_minimumtimes", "5", "Minimum amount of times required to calculate an average.", 0, true, 5.0); gCV_PlayerAmount = CreateConVar("shavit_timelimit_playertime", "25", "Limited amount of times to grab from the database to calculate an average.\nSet to 0 to have it \"unlimited\".", 0); gCV_Style = CreateConVar("shavit_timelimit_style", "1", "If set to 1, calculate an average only from times that the first (default: forwards) style was used to set.", 0, true, 0.0, true, 1.0); gCV_DefaultLimit.AddChangeHook(OnConVarChanged); gCV_MinimumTimes.AddChangeHook(OnConVarChanged); gCV_PlayerAmount.AddChangeHook(OnConVarChanged); gCV_Style.AddChangeHook(OnConVarChanged); AutoExecConfig(); Shavit_GetDB(gH_SQL); SQL_SetPrefix(); SetSQLInfo(); } public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue) { gF_DefaultLimit = gCV_DefaultLimit.FloatValue; gI_MinimumTimes = gCV_MinimumTimes.IntValue; gI_PlayerAmount = gCV_PlayerAmount.IntValue; gB_Style = gCV_Style.BoolValue; } public Action CheckForSQLInfo(Handle Timer) { return SetSQLInfo(); } public void OnMapStart() { StartCalculating(); } Action SetSQLInfo() { if(gH_SQL == null) { Shavit_GetDB(gH_SQL); CreateTimer(0.5, CheckForSQLInfo); } else { return Plugin_Stop; } return Plugin_Continue; } void SQL_SetPrefix() { char[] sFile = new char[PLATFORM_MAX_PATH]; BuildPath(Path_SM, sFile, PLATFORM_MAX_PATH, "configs/shavit-prefix.txt"); File fFile = OpenFile(sFile, "r"); if(fFile == null) { SetFailState("Cannot open \"configs/shavit-prefix.txt\". Make sure this file exists and that the server has read permissions to it."); } char[] sLine = new char[PLATFORM_MAX_PATH*2]; while(fFile.ReadLine(sLine, PLATFORM_MAX_PATH*2)) { TrimString(sLine); strcopy(gS_MySQLPrefix, 32, sLine); break; } delete fFile; } void StartCalculating() { if(gH_SQL != null) { char sMap[256]; GetCurrentMap(sMap, 256); char sQuery[512]; FormatEx(sQuery, 512, "SELECT COUNT(*), SUM(t.time) FROM (SELECT r.time, r.style FROM %splayertimes r WHERE r.map = '%s' %sORDER BY r.time LIMIT %d) t;", gS_MySQLPrefix, sMap, (gB_Style)? "AND style = 0 ":"", gI_PlayerAmount); #if defined DEBUG PrintToServer(sQuery); #endif gH_SQL.Query(SQL_GetMapTimes, sQuery, 0, DBPrio_High); } } public void SQL_GetMapTimes(Database db, DBResultSet results, const char[] error, any data) { if(results == null) { LogError("Timer (TIMELIMIT time selection) SQL query failed. Reason: %s", error); return; } results.FetchRow(); int iRows = results.FetchInt(0); if(iRows >= gI_MinimumTimes) { float fTimeSum = results.FetchFloat(1); float fAverage = (fTimeSum / 60 / iRows); if(fAverage <= 1) { fAverage *= 10; } else if(fAverage <= 2) { fAverage *= 9; } else if(fAverage <= 4) { fAverage *= 8; } else if(fAverage <= 8) { fAverage *= 7; } else if(fAverage <= 10) { fAverage *= 6; } fAverage += 5; // I give extra 5 minutes, so players can actually retry the map until they get a good time. if(fAverage < 20) { fAverage = 20.0; } else if(fAverage > 120) { fAverage = 120.0; } SetLimit(RoundToNearest(fAverage)); } else { SetLimit(RoundToNearest(gF_DefaultLimit)); } } void SetLimit(int time) { gCV_TimeLimit.IntValue = time; gCV_RoundTime.IntValue = time; gCV_RestartGame.IntValue = 1; } public void Shavit_OnDatabaseLoaded(Database db) { gH_SQL = db; }