#if defined _shavit_weapon_stocks_included #endinput #endif #define _shavit_weapon_stocks_included stock void RemoveAllWeapons(int client) { int weapon = -1, max = GetEntPropArraySize(client, Prop_Send, "m_hMyWeapons"); for (int i = 0; i < max; i++) { if ((weapon = GetEntPropEnt(client, Prop_Send, "m_hMyWeapons", i)) == -1) continue; if (RemovePlayerItem(client, weapon)) { AcceptEntityInput(weapon, "Kill"); } } } stock void SetMaxWeaponAmmo(int client, int weapon, bool setClip1) { static EngineVersion engine = Engine_Unknown; if (engine == Engine_Unknown) { engine = GetEngineVersion(); } int iAmmo = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType"); SetEntProp(client, Prop_Send, "m_iAmmo", 255, 4, iAmmo); if (engine == Engine_CSGO) { SetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", 255); } if (setClip1) { int amount = GetEntProp(weapon, Prop_Send, "m_iClip1") + 1; if (HasEntProp(weapon, Prop_Send, "m_bBurstMode") && GetEntProp(weapon, Prop_Send, "m_bBurstMode")) { amount += 2; } SetEntProp(weapon, Prop_Data, "m_iClip1", amount); } }