/* * shavit's Timer - weapon stocks * by: shavit * * This file is part of shavit's Timer. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * */ #if defined _shavit_weapon_stocks_included #endinput #endif #define _shavit_weapon_stocks_included stock int GiveSkinnedWeapon(int client, const char[] classname) { int target_team = 0; int current_team = 0; if (StrContains(classname, "usp") != -1) { target_team = 3; } else if (StrContains(classname, "glock") != -1) { target_team = 2; } if (target_team != 0) { current_team = GetEntProp(client, Prop_Send, "m_iTeamNum"); if (current_team != target_team) { SetEntProp(client, Prop_Send, "m_iTeamNum", target_team); } } int weapon = GivePlayerItem(client, classname); if (current_team != target_team) { SetEntProp(client, Prop_Send, "m_iTeamNum", current_team); } return weapon; } stock void RemoveAllWeapons(int client) { int weapon = -1, max = GetEntPropArraySize(client, Prop_Send, "m_hMyWeapons"); for (int i = 0; i < max; i++) { if ((weapon = GetEntPropEnt(client, Prop_Send, "m_hMyWeapons", i)) == -1) continue; if (RemovePlayerItem(client, weapon)) { AcceptEntityInput(weapon, "Kill"); } } } stock void SetMaxWeaponAmmo(int client, int weapon, bool setClip1) { static EngineVersion engine = Engine_Unknown; if (engine == Engine_Unknown) { engine = GetEngineVersion(); } int iAmmo = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType"); if (iAmmo < 0) { return; } SetEntProp(client, Prop_Send, "m_iAmmo", 255, 4, iAmmo); if (engine == Engine_CSGO) { SetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", 255); } if (setClip1) { int amount = GetEntProp(weapon, Prop_Send, "m_iClip1") + 1; if (HasEntProp(weapon, Prop_Send, "m_bBurstMode") && GetEntProp(weapon, Prop_Send, "m_bBurstMode")) { amount += 2; } SetEntProp(weapon, Prop_Data, "m_iClip1", amount); } }