#if defined _physicuntouch_included #endinput #endif #define _physicuntouch_included // Originally from https://github.com/rumourA/End-Touch-Fix #define EFL_CHECK_UNTOUCH (1<<24) Handle gH_PhysicsCheckForEntityUntouch; stock void LoadPhysicsUntouch(Handle gamedata) { StartPrepSDKCall(SDKCall_Entity); if (!PrepSDKCall_SetFromConf(gamedata, SDKConf_Signature, "PhysicsCheckForEntityUntouch")) { SetFailState("Failed to get PhysicsCheckForEntityUntouch"); } gH_PhysicsCheckForEntityUntouch = EndPrepSDKCall(); } stock bool GetCheckUntouch(int client) { int flags = GetEntProp(client, Prop_Data, "m_iEFlags"); return (flags & EFL_CHECK_UNTOUCH) != 0; } stock void MaybeDoPhysicsUntouch(int client) { if (GetCheckUntouch(client)) { SDKCall(gH_PhysicsCheckForEntityUntouch, client); } }