/* * shavit's Timer - Dynamic Timelimits * by: shavit * * This file is part of shavit's Timer. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * */ // original idea from ckSurf. #include #include #undef REQUIRE_PLUGIN #include #undef REQUIRE_EXTENSIONS #include #pragma newdecls required #pragma semicolon 1 // #define DEBUG // database handle Database gH_SQL = null; // base cvars ConVar mp_do_warmup_period = null; ConVar mp_freezetime = null; ConVar mp_ignore_round_win_conditions = null; ConVar mp_timelimit = null; ConVar mp_roundtime = null; // cvars Convar gCV_Config = null; Convar gCV_DefaultLimit = null; Convar gCV_DynamicTimelimits = null; Convar gCV_ForceMapEnd = null; Convar gCV_MinimumTimes = null; Convar gCV_PlayerAmount = null; Convar gCV_Style = null; Convar gCV_GameStartFix = null; Convar gCV_Enabled = null; // misc cache Handle gH_Timer = null; EngineVersion gEV_Type = Engine_Unknown; // table prefix char gS_MySQLPrefix[32]; public Plugin myinfo = { name = "[shavit] Dynamic Timelimits", author = "shavit", description = "Sets a dynamic value of mp_timelimit and mp_roundtime, based on average map times on the server.", version = SHAVIT_VERSION, url = "https://github.com/shavitush/bhoptimer" } public void OnAllPluginsLoaded() { if(!LibraryExists("shavit-wr")) { SetFailState("shavit-wr is required for the plugin to work."); } } public void OnPluginStart() { gEV_Type = GetEngineVersion(); LoadTranslations("shavit-common.phrases"); mp_do_warmup_period = FindConVar("mp_do_warmup_period"); mp_freezetime = FindConVar("mp_freezetime"); mp_ignore_round_win_conditions = FindConVar("mp_ignore_round_win_conditions"); mp_timelimit = FindConVar("mp_timelimit"); mp_roundtime = FindConVar("mp_roundtime"); if(mp_roundtime != null) { mp_roundtime.SetBounds(ConVarBound_Upper, false); } gCV_Config = new Convar("shavit_timelimit_config", "1", "Enables the following game settings:\n\"mp_do_warmup_period\" \"0\"\n\"mp_freezetime\" \"0\"\n\"mp_ignore_round_win_conditions\" \"1\"", 0, true, 0.0, true, 1.0); gCV_DefaultLimit = new Convar("shavit_timelimit_default", "60.0", "Default timelimit to use in case there isn't an average.", 0); gCV_DynamicTimelimits = new Convar("shavit_timelimit_dynamic", "1", "Use dynamic timelimits.\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0); gCV_ForceMapEnd = new Convar("shavit_timelimit_forcemapend", "1", "Force the map to end after the timelimit.\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0); gCV_MinimumTimes = new Convar("shavit_timelimit_minimumtimes", "5", "Minimum amount of times required to calculate an average.\nREQUIRES \"shavit_timelimit_dynamic\" TO BE ENABLED!", 0, true, 5.0); gCV_PlayerAmount = new Convar("shavit_timelimit_playertime", "25", "Limited amount of times to grab from the database to calculate an average.\nREQUIRES \"shavit_timelimit_dynamic\" TO BE ENABLED!\nSet to 0 to have it \"unlimited\".", 0); gCV_Style = new Convar("shavit_timelimit_style", "1", "If set to 1, calculate an average only from times that the first (default: forwards) style was used to set.\nREQUIRES \"shavit_timelimit_dynamic\" TO BE ENABLED!", 0, true, 0.0, true, 1.0); gCV_GameStartFix = new Convar("shavit_timelimit_gamestartfix", "1", "If set to 1, will block the round from ending because another player joined. Useful for single round servers.", 0, true, 0.0, true, 1.0); gCV_Enabled = new Convar("shavit_timelimit_enabled", "1", "Enables/Disables functionality of the plugin.", 0, true, 0.0, true, 1.0); gCV_ForceMapEnd.AddChangeHook(OnConVarChanged); gCV_Enabled.AddChangeHook(OnConVarChanged); Convar.AutoExecConfig(); GetTimerSQLPrefix(gS_MySQLPrefix, 32); gH_SQL = GetTimerDatabaseHandle(); } public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue) { if(view_as(StringToInt(newValue)) && gEV_Type != Engine_TF2) { delete gH_Timer; gH_Timer = CreateTimer(1.0, Timer_PrintToChat, 0, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); } else { delete gH_Timer; } } public void OnConfigsExecuted() { if(!gCV_Enabled.BoolValue) { return; } if(gCV_Config.BoolValue) { if(mp_do_warmup_period != null) { mp_do_warmup_period.BoolValue = false; } if(mp_freezetime != null) { mp_freezetime.IntValue = 0; } if(mp_ignore_round_win_conditions != null) { mp_ignore_round_win_conditions.BoolValue = true; } } if(gCV_DynamicTimelimits.BoolValue) { StartCalculating(); } else { SetLimit(RoundToNearest(gCV_DefaultLimit.FloatValue)); } if(gCV_ForceMapEnd.BoolValue && gH_Timer == null && gEV_Type != Engine_TF2) { gH_Timer = CreateTimer(1.0, Timer_PrintToChat, 0, TIMER_REPEAT); } } void StartCalculating() { char sMap[160]; GetCurrentMap(sMap, 160); GetMapDisplayName(sMap, sMap, 160); char sQuery[512]; FormatEx(sQuery, 512, "SELECT COUNT(*), SUM(t.time) FROM (SELECT r.time, r.style FROM %splayertimes r WHERE r.map = '%s' AND r.track = 0 %sORDER BY r.time LIMIT %d) t;", gS_MySQLPrefix, sMap, (gCV_Style.BoolValue)? "AND style = 0 ":"", gCV_PlayerAmount.IntValue); #if defined DEBUG PrintToServer("%s", sQuery); #endif gH_SQL.Query(SQL_GetMapTimes, sQuery, 0, DBPrio_Low); } public void SQL_GetMapTimes(Database db, DBResultSet results, const char[] error, any data) { if(results == null) { LogError("Timer (TIMELIMIT time selection) SQL query failed. Reason: %s", error); return; } results.FetchRow(); int iRows = results.FetchInt(0); if(iRows >= gCV_MinimumTimes.IntValue) { float fTimeSum = results.FetchFloat(1); float fAverage = (fTimeSum / 60 / iRows); if(fAverage <= 1) { fAverage *= 10; } else if(fAverage <= 2) { fAverage *= 9; } else if(fAverage <= 4) { fAverage *= 8; } else if(fAverage <= 8) { fAverage *= 7; } else if(fAverage <= 10) { fAverage *= 6; } fAverage += 5; // I give extra 5 minutes, so players can actually retry the map until they get a good time. if(fAverage < 20) { fAverage = 20.0; } else if(fAverage > 120) { fAverage = 120.0; } SetLimit(RoundToNearest(fAverage)); } else { SetLimit(RoundToNearest(gCV_DefaultLimit.FloatValue)); } } void SetLimit(int time) { mp_timelimit.IntValue = time; if(mp_roundtime != null) { mp_roundtime.IntValue = time; } } public Action Timer_PrintToChat(Handle timer) { if(!gCV_Enabled.BoolValue) { return Plugin_Continue; } int timelimit = 0; if(!GetMapTimeLimit(timelimit) || timelimit == 0) { return Plugin_Continue; } int timeleft = 0; GetMapTimeLeft(timeleft); if(timeleft <= -1 || timeleft >= -3) { Shavit_StopChatSound(); } switch(timeleft) { case 3600: Shavit_PrintToChatAll("%T", "Minutes", LANG_SERVER, "60"); case 1800: Shavit_PrintToChatAll("%T", "Minutes", LANG_SERVER, "30"); case 1200: Shavit_PrintToChatAll("%T", "Minutes", LANG_SERVER, "20"); case 600: Shavit_PrintToChatAll("%T", "Minutes", LANG_SERVER, "10"); case 300: Shavit_PrintToChatAll("%T", "Minutes", LANG_SERVER, "5"); case 120: Shavit_PrintToChatAll("%T", "Minutes", LANG_SERVER, "2"); case 60: Shavit_PrintToChatAll("%T", "Seconds", LANG_SERVER, "60"); case 30: Shavit_PrintToChatAll("%T", "Seconds", LANG_SERVER, "30"); case 15: Shavit_PrintToChatAll("%T", "Seconds", LANG_SERVER, "15"); case -1: { Shavit_PrintToChatAll("3.."); } case -2: { Shavit_PrintToChatAll("2.."); } case -3: { Shavit_PrintToChatAll("1.."); } case -4: { CS_TerminateRound(0.0, CSRoundEnd_Draw, true); } } return Plugin_Continue; } public Action CS_OnTerminateRound(float &fDelay, CSRoundEndReason &iReason) { if(gCV_Enabled.BoolValue && gCV_GameStartFix.BoolValue && iReason == CSRoundEnd_GameStart) { return Plugin_Handled; } return Plugin_Continue; }