mirror of
https://github.com/shavitush/bhoptimer.git
synced 2025-12-06 18:08:26 +00:00
306 lines
7.2 KiB
SourcePawn
306 lines
7.2 KiB
SourcePawn
/*
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* shavit's Timer - Sounds
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* by: shavit
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*
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* This file is part of shavit's Timer.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <sourcemod>
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#include <sdktools>
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#undef REQUIRE_PLUGIN
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#include <shavit>
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#pragma semicolon 1
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#pragma dynamic 131072
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#pragma newdecls required
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bool gB_HUD;
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EngineVersion gEV_Type = Engine_Unknown;
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ArrayList gA_FirstSounds = null;
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ArrayList gA_PersonalSounds = null;
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ArrayList gA_WorldSounds = null;
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ArrayList gA_WorstSounds = null;
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StringMap gSM_RankSounds = null;
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// cvars
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ConVar gCV_MinimumWorst = null;
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// cached cvars
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int gI_MinimumWorst = 10;
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public Plugin myinfo =
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{
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name = "[shavit] Sounds",
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author = "shavit",
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description = "Play custom sounds when timer-related events happen.",
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version = SHAVIT_VERSION,
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url = "https://github.com/shavitush/bhoptimer"
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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// registers library, check "bool LibraryExists(const char[] name)" in order to use with other plugins
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RegPluginLibrary("shavit-sounds");
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return APLRes_Success;
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}
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public void OnAllPluginsLoaded()
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{
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if(!LibraryExists("shavit-wr"))
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{
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SetFailState("shavit-wr is required for the plugin to work.");
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}
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}
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public void OnPluginStart()
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{
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// game specific
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gEV_Type = GetEngineVersion();
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// cache
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gA_FirstSounds = new ArrayList(PLATFORM_MAX_PATH);
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gA_PersonalSounds = new ArrayList(PLATFORM_MAX_PATH);
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gA_WorldSounds = new ArrayList(PLATFORM_MAX_PATH);
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gA_WorstSounds = new ArrayList(PLATFORM_MAX_PATH);
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gSM_RankSounds = new StringMap();
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// modules
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gB_HUD = LibraryExists("shavit-hud");
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// cvars
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gCV_MinimumWorst = CreateConVar("shavit_sounds_minimumworst", "10", "Minimum amount of records to be saved for a \"worst\" sound to play.", 0, true, 1.0);
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gCV_MinimumWorst.AddChangeHook(OnConVarChanged);
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AutoExecConfig();
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}
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public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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gI_MinimumWorst = gCV_MinimumWorst.IntValue;
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}
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public void OnLibraryAdded(const char[] name)
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{
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if(StrEqual(name, "shavit-hud"))
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{
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gB_HUD = true;
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}
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}
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public void OnLibraryRemoved(const char[] name)
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{
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if(StrEqual(name, "shavit-hud"))
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{
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gB_HUD = false;
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}
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}
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public void OnMapStart()
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{
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gA_FirstSounds.Clear();
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gA_PersonalSounds.Clear();
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gA_WorldSounds.Clear();
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gA_WorstSounds.Clear();
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gSM_RankSounds.Clear();
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char[] sFile = new char[PLATFORM_MAX_PATH];
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BuildPath(Path_SM, sFile, PLATFORM_MAX_PATH, "configs/shavit-sounds.cfg");
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File fFile = OpenFile(sFile, "r"); // readonly, unless i implement in-game editing
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if(fFile == null)
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{
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SetFailState("Cannot open \"configs/shavit-sounds.cfg\". Make sure this file exists and that the server has read permissions to it.");
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}
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else
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{
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char[] sLine = new char[PLATFORM_MAX_PATH*2];
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char[] sDownloadString = new char[PLATFORM_MAX_PATH];
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while(fFile.ReadLine(sLine, PLATFORM_MAX_PATH*2))
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{
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TrimString(sLine);
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if(sLine[0] != '\"')
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{
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continue;
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}
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ReplaceString(sLine, PLATFORM_MAX_PATH*2, "\"", "");
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char sExploded[2][PLATFORM_MAX_PATH];
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ExplodeString(sLine, " ", sExploded, 2, PLATFORM_MAX_PATH);
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if(StrEqual(sExploded[0], "first"))
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{
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gA_FirstSounds.PushString(sExploded[1]);
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}
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else if(StrEqual(sExploded[0], "personal"))
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{
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gA_PersonalSounds.PushString(sExploded[1]);
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}
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else if(StrEqual(sExploded[0], "world"))
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{
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gA_WorldSounds.PushString(sExploded[1]);
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}
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else if(StrEqual(sExploded[0], "worst"))
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{
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gA_WorstSounds.PushString(sExploded[1]);
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}
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else if(StrEqual(sExploded[0], "worse"))
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{
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LogError("\"worse\" sounds are not supported anymore.");
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}
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else
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{
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char[] sRank = new char[8];
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IntToString(StringToInt(sExploded[0]), sRank, 8);
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gSM_RankSounds.SetString(sRank, sExploded[1]);
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}
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// thanks TotallyMehis for this workaround
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// make sure to star his amazing StandUp plugin! https://github.com/TotallyMehis/StandUp
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if(gEV_Type == Engine_CSGO || PrecacheSound(sExploded[1]))
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{
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PrefetchSound(sExploded[1]);
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FormatEx(sDownloadString, PLATFORM_MAX_PATH, "sound/%s", sExploded[1]);
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AddFileToDownloadsTable(sDownloadString);
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}
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else
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{
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LogError("\"sound/%s\" could not be accessed.", sExploded[1]);
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}
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}
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}
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delete fFile;
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}
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public void Shavit_OnFinish_Post(int client, int style, float time, int jumps, int strafes, float sync, int rank, int overwrite, int track)
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{
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float fOldTime = 0.0;
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Shavit_GetPlayerPB(client, style, fOldTime, track);
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char[] sSound = new char[PLATFORM_MAX_PATH];
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bool bEveryone = false;
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char[] sRank = new char[8];
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IntToString(rank, sRank, 8);
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if((time < fOldTime || fOldTime == 0.0) && gSM_RankSounds.GetString(sRank, sSound, PLATFORM_MAX_PATH))
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{
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bEveryone = true;
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}
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else if(gA_WorldSounds.Length != 0 && rank == 1)
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{
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bEveryone = true;
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gA_WorldSounds.GetString(GetRandomInt(0, gA_WorldSounds.Length - 1), sSound, PLATFORM_MAX_PATH);
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}
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else if(gA_PersonalSounds.Length != 0 && time < fOldTime)
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{
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gA_PersonalSounds.GetString(GetRandomInt(0, gA_PersonalSounds.Length - 1), sSound, PLATFORM_MAX_PATH);
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}
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else if(gA_FirstSounds.Length != 0 && overwrite == 1)
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{
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gA_FirstSounds.GetString(GetRandomInt(0, gA_FirstSounds.Length - 1), sSound, PLATFORM_MAX_PATH);
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}
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if(StrContains(sSound, ".") != -1) // file has an extension?
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{
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PlayEventSound(client, bEveryone, sSound);
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}
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}
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public void Shavit_OnWorstRecord(int client, int style, float time, int jumps, int strafes, float sync, int track)
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{
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if(gA_WorstSounds.Length != 0 && Shavit_GetRecordAmount(style, track) >= gI_MinimumWorst)
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{
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char[] sSound = new char[PLATFORM_MAX_PATH];
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gA_WorstSounds.GetString(GetRandomInt(0, gA_WorstSounds.Length - 1), sSound, PLATFORM_MAX_PATH);
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if(StrContains(sSound, ".") != -1)
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{
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PlayEventSound(client, false, sSound);
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}
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}
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}
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void PlayEventSound(int client, bool everyone, const char[] sound)
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{
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int[] clients = new int[MaxClients];
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int count = 0;
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for(int i = 1; i <= MaxClients; i++)
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{
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if(!IsValidClient(i) || (gB_HUD && (Shavit_GetHUDSettings(i) & HUD_NOSOUNDS) > 0))
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{
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continue;
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}
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if(everyone)
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{
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clients[count++] = i;
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continue;
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}
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int iObserverMode = GetEntProp(client, Prop_Send, "m_iObserverMode");
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// add player and their spectators
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if(i == client || (IsClientObserver(i) && (iObserverMode >= 3 || iObserverMode <= 5) && GetEntPropEnt(i, Prop_Send, "m_hObserverTarget") == client))
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{
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clients[count++] = i;
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}
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}
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if(count > 0)
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{
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if(gEV_Type == Engine_CSGO)
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{
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char[] sPlay = new char[PLATFORM_MAX_PATH+8];
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FormatEx(sPlay, PLATFORM_MAX_PATH+8, "play */%s", sound);
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for(int i = 0; i < count; i++)
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{
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ClientCommand(clients[i], sPlay);
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}
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}
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else
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{
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EmitSound(clients, count, sound);
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}
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}
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}
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