mirror of
https://github.com/shavitush/bhoptimer.git
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722 lines
24 KiB
SourcePawn
722 lines
24 KiB
SourcePawn
#if defined _vscript_included
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#endinput
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#endif
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#define _vscript_included
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#include <sdktools>
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#include <dhooks>
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// These field values does NOT reflect with actual game values, as it vaires between games.
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// This should only be used with this plugin natives.
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enum fieldtype_t
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{
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FIELD_VOID,
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FIELD_FLOAT,
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FIELD_VECTOR,
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FIELD_INTEGER,
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FIELD_BOOLEAN,
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FIELD_TYPEUNKNOWN,
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FIELD_CSTRING,
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FIELD_HSCRIPT,
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FIELD_VARIANT,
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FIELD_QANGLE,
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FIELD_UINT32,
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};
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enum ScriptStatus_t
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{
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SCRIPT_ERROR = -1,
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SCRIPT_DONE,
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SCRIPT_RUNNING,
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};
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methodmap Address {}
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methodmap HSCRIPT < Address
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{
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// Gets the key name by interator in hscript
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//
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// @param interator Interator number, 0 for the first key.
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// @param buffer Buffer to store name.
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// @param length Size of buffer.
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// @param field Field type value to store, FIELD_VOID if null.
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// @return Interator number to get next key, -1 if there is no more to interator through.
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public native int GetKey(int interator, char[] buffer, int length, fieldtype_t &field = FIELD_VOID);
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// Gets the field value from key
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//
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// @param key Key name to get.
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// @return Value of the key.
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// @error Invalid key name or value is null.
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public native fieldtype_t GetValueField(const char[] key);
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// Gets the value from key
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//
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// @param key Key name to get.
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// @return Value of the key.
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// @error Invalid key name or field usage.
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public native any GetValue(const char[] key);
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// Gets the string value from key
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//
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// @param key Key name to get.
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// @param buffer Buffer to store string.
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// @param length Size of buffer.
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// @error Invalid key name or field usage.
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public native void GetValueString(const char[] key, char[] buffer, int length);
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// Gets the vector value from key
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//
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// @param key Key name to get.
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// @param buffer Buffer to store vector.
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// @error Invalid key name or field usage.
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public native void GetValueVector(const char[] key, float buffer[3]);
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// Returns whenever key value is null
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//
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// @param key Key name to test.
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// @return True is value is null, false otherwise.
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// @error Invalid key name.
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public native bool IsValueNull(const char[] key);
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// Sets a value to key
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//
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// @param key Key name to set.
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// @param field Field to use to set.
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// @param value Value to set.
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public native void SetValue(const char[] key, fieldtype_t field, any value);
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// Sets a string value to key
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//
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// @param key Key name to set.
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// @param field Field to use to set.
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// @param value String value to set.
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public native void SetValueString(const char[] key, fieldtype_t field, const char[] value);
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// Sets a vector value to key
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//
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// @param key Key name to set.
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// @param field Field to use to set.
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// @param value Vector value to set.
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public native void SetValueVector(const char[] key, fieldtype_t field, const float value[3]);
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// Sets a null value to key
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//
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// @param key Key name to set.
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public native void SetValueNull(const char[] key);
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// Returns whenever key name exists, key with null value returns true
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//
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// @param key Key name to test.
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// @return True if key exists, false otherwise.
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public native bool ValueExists(const char[] key);
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// Clears a key and it's value
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//
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// @param key Key name to clear.
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public native void ClearValue(const char[] key);
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// Get the address of instance
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property Address Instance
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{
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public native get();
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}
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// Frees a HSCRIPT memory
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public native void Release();
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// Frees a HSCRIPT memory. This is only used for script scopes.
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public native void ReleaseScope();
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// Frees a HSCRIPT memory. This is only used for compiled scripts.
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public native void ReleaseScript();
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}
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// Several functions accept null HScript as g_pScriptVM for root table
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const HSCRIPT HSCRIPT_RootTable = view_as<HSCRIPT>(0);
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methodmap VScriptFunction < Address
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{
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// Gets the script name
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//
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// @param buffer Buffer to store name.
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// @param length Size of buffer.
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public native void GetScriptName(char[] buffer, int length);
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// Sets a script name
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//
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// @param value Name to set.
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public native void SetScriptName(const char[] value);
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// Gets the function name, this is only for display purpose
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//
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// @param buffer Buffer to store name.
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// @param length Size of buffer.
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public native void GetFunctionName(char[] buffer, int length);
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// Sets a function name, this is only for display purpose
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//
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// @param value Name to set.
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public native void SetFunctionName(const char[] value);
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// Gets the description
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//
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// @param buffer Buffer to store name.
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// @param length Size of buffer.
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public native void GetDescription(char[] buffer, int length);
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// Sets the description
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//
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// @param value Description to set.
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public native void SetDescription(const char[] value);
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// Gets the address of the binding
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// Binding gets automatically updated when SetFunctionEmpty is called when possible.
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property Address Binding
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{
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public native get();
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}
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// Gets/Sets the address of the function
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property Address Function
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{
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public native get();
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public native set(Address func);
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}
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// Gets the offset of a virtual function from class, -1 if function is not a virtual
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property int Offset
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{
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public native get();
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}
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// Set the function as empty, doing nothing. This is used when wanting to create a new function only to be used for detour.
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// This MUST be used after return and params has been set. If return is not void, 0 or null is returned by default.
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public native void SetFunctionEmpty();
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// Gets/Sets the return field type
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property fieldtype_t Return
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{
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public native get();
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public native set(fieldtype_t field);
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}
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// Gets amount of parameters function has
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property int ParamCount
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{
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public native get();
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}
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// Gets the field type of a parameter
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//
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// @param param Parameter number, starting from 1.
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// @return Field type of a parameter.
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// @error Parameter number out of range.
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public native fieldtype_t GetParam(int param);
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// Sets the field type of a parameter, creating any new param values when needed, initialized as FIELD_VOID
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//
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// @param param Parameter number, starting from 1.
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// @param field Field type to set.
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public native void SetParam(int param, fieldtype_t field);
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// Copy all datas from another function
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//
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// @param from A function to copy from.
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public native void CopyFrom(VScriptFunction from);
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// Register this as a global function until when g_pScriptVM has been reset. This should be called inside VScript_OnScriptVMInitialized forward.
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public native void Register();
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// Creates an SDKCall with parameters auto filled
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//
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// @return SDKCall handle, must be deleted when not needed.
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public native Handle CreateSDKCall();
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// Creates a detour handle from DynamicDetour with parameters auto filled
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//
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// @return DynamicDetour handle, must be deleted when not needed.
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public native DynamicDetour CreateDetour();
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// Creates a hook handle from DynamicHook with parameters auto filled
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//
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// @return DynamicHook handle, must be deleted when not needed. Returns null if function is not a virtual.
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public native DynamicHook CreateHook();
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// Gets the class that this function is associated to it, Address_Null if global function
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property VScriptClass Class
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{
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public native get();
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}
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}
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methodmap VScriptClass < Address
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{
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// Gets the script name
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//
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// @param buffer Buffer to store script name.
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// @param length Size of buffer.
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public native void GetScriptName(char[] buffer, int length);
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// Sets the script name
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//
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// @param value Script name to set.
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public native void SetScriptName(const char[] value);
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// Gets the class name
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//
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// @param buffer Buffer to store class name.
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// @param length Size of buffer.
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public native void GetClassName(char[] buffer, int length);
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// Sets the class name
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//
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// @param value Class name to set.
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public native void SetClassName(const char[] value);
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// Gets the description
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//
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// @param buffer Buffer to store name.
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// @param length Size of buffer.
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public native void GetDescription(char[] buffer, int length);
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// Sets the description
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//
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// @param value Description to set.
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public native void SetDescription(const char[] value);
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// Get all of the functions used for this class
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//
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// @return Arrays of VScriptFunction, handle must be deleted when not needed.
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public native ArrayList GetAllFunctions();
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// Gets VScriptFunction from this class
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//
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// @param functionName Function name.
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// @return Address of VScriptFunction, null if does not exist.
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public native VScriptFunction GetFunction(const char[] functionName);
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// Creates a new VScriptFunction connected from this class. Function will need to be filled in then call VScript_ResetScriptVM
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//
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// @param functionName Function name.
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// @return Address of VScriptFunction.
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public native VScriptFunction CreateFunction();
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// Register this class as an instance. This should be used inside VScript_OnScriptVMInitialized forward.
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//
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// @param instance Name of an instance in script.
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// @return Created HSCRIPT instance.
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public native HSCRIPT RegisterInstance(const char[] instance);
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// Gets the class that this is based on, Address_Null if does not have base class
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property VScriptClass Base
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{
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public native get();
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}
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// Return whenever if this class function is derived from other class base
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//
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// @param base Function base to find if derived at.
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// @return True if derived from, false otherwise.
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public bool IsDerivedFrom(VScriptClass base)
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{
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while (base)
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{
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if (this == base)
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return true;
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base = base.Base;
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}
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return false;
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}
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}
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methodmap VScriptExecute < Handle
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{
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// Creates a new handle to execute a script function
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//
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// @param script Script address to execute.
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// @param scope The script scope to execute the script inside of.
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public native VScriptExecute(HSCRIPT script, HSCRIPT scope = HSCRIPT_RootTable);
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// Adds a new parameter at the end
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//
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// @param type Type of field to set.
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// @param value Value to set.
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public native void AddParam(fieldtype_t type, any value);
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// Adds a new string parameter at the end
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//
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// @param type Type of field to set.
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// @param value String value to set.
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public native void AddParamString(fieldtype_t type, const char[] value);
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// Adds a new vector parameter at the end
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//
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// @param type Type of field to set.
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// @param value Vector value to set.
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public native void AddParamVector(fieldtype_t type, const float value[3]);
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// Sets a given parameter with value
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//
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// @param param Parameter to set.
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// @param type Type of field to set.
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// @param value Value to set.
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public native void SetParam(int param, fieldtype_t type, any value);
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// Sets a given parameter with string value
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//
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// @param param Parameter to set.
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// @param type Type of field to set.
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// @param value String value to set.
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public native void SetParamString(int param, fieldtype_t type, const char[] value);
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// Sets a given parameter with vector value
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//
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// @param param Parameter to set.
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// @param type Type of field to set.
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// @param value Vector value to set.
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public native void SetParamVector(int param, fieldtype_t type, const float value[3]);
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// Executes a function
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//
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// @return Script status after executed.
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public native ScriptStatus_t Execute();
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// Gets return field type, FIELD_VOID if null
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property fieldtype_t ReturnType
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{
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public native get();
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}
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// Gets return value
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property any ReturnValue
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{
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public native get();
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}
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// Gets a return string value
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//
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// @param buffer Buffer to store string.
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// @param length Size of buffer.
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public native void GetReturnString(char[] buffer, int length);
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// Gets a return vector value
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//
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// @param buffer Buffer to store vector.
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// @param length Size of buffer.
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public native void GetReturnVector(float buffer[3]);
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}
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/**
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* Called when g_pScriptVM has been fully initialized, this is where VScriptClass.RegisterInstance and VScriptFunction.Register should be called
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* @note This forward does not get called on plugin lateload, use VScript_IsScriptVMInitialized to determine whenever to manually call this forward
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*/
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forward void VScript_OnScriptVMInitialized();
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/**
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* Returns whenever g_pScriptVM has been initialized, useful for plugin start to determine whenever to call VScript_ResetScriptVM or VScript_OnScriptVMInitialized if this were to return true
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*
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* @return True if script vm is initialized, false otherwise
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*/
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native bool VScript_IsScriptVMInitialized();
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/**
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* Deletes g_pScriptVM and creates a new one. This should be used when VScriptClass or VScriptFunction has been modified, including adding new functions to class
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*/
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native void VScript_ResetScriptVM();
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/**
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* Compiles a script.
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*
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* @param script Script to compile
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* @param id Optional ID to set
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*
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* @return HSCRIPT of script, null if could not compile. This MUST be freed when not in use by using HSCRIPT.ReleaseScript().
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*/
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native HSCRIPT VScript_CompileScript(const char[] script, const char[] id = NULL_STRING);
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/**
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* Compiles a script file.
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*
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* @param filepath Filepath to get a script, 'scripts/vscripts/' are automatically added to the filepath
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*
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* @return HSCRIPT of script, null if could not compile. This MUST be freed when not in use by using HSCRIPT.ReleaseScript().
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* @error Invalid filepath.
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*/
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native HSCRIPT VScript_CompileScriptFile(const char[] filepath);
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/**
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* Creates a new HSCRIPT scope, it MUST be deleted when no longer needed by using HSCRIPT.ReleaseScope()
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*
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* @param name Name to set the scope
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* @param parent Parent of the HSCRIPT to set as
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*
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* @return HSCRIPT of scope.
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*/
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native HSCRIPT VScript_CreateScope(const char[] name, HSCRIPT parent = HSCRIPT_RootTable);
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/**
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* Creates a new HSCRIPT table, it MUST be deleted when no longer needed by using HSCRIPT.Release()
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*
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* @return HSCRIPT of table.
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*/
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native HSCRIPT VScript_CreateTable();
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/**
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* Creates a new HSCRIPT instance, this is only to be used on non-entity script class that needs it's script instance created
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* @note You may need to manually set property to an instance to point where the newly created hscript are at
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*
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* @param class Script class an instance uses
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* @param instance Instance pointer address to use
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*
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* @return HSCRIPT of an instance, null if could not create one.
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*/
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native HSCRIPT VScript_CreateInstance(VScriptClass class, Address instance);
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/**
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* Get all the classes used for vscript
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*
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* @return Arrays of VScriptClass, handle must be deleted when not needed.
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*/
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native ArrayList VScript_GetAllClasses();
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/**
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* Gets VScriptClass from class
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*
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* @param className Class name.
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*
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* @return Address of VScriptClass
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* @error Invalid class name
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*/
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native VScriptClass VScript_GetClass(const char[] className);
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/**
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* Gets VScriptClass from class or creates one if don't exist. VScriptClass.RegisterInstance must be called after params are filled.
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*
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* @param className Class name.
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*
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* @return Address of VScriptClass, either existing or newly created
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*/
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native VScriptClass VScript_CreateClass(const char[] className);
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/**
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* Gets VScriptFunction from class
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*
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* @param className Class name.
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* @param functionName Function name.
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*
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* @return Address of VScriptFunction, null if class does not have one
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* @error Invalid class name
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*/
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native VScriptFunction VScript_GetClassFunction(const char[] className, const char[] functionName);
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/**
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* Get all global functions used for vscript
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*
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* @return Arrays of VScriptFunction, handle must be deleted when not needed.
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*/
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native ArrayList VScript_GetAllGlobalFunctions();
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/**
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* Gets VScriptFunction from a global
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*
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* @param functionName Function name.
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*
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* @return Address of VScriptFunction
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*/
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native VScriptFunction VScript_GetGlobalFunction(const char[] functionName);
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/**
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* Creates a new VScriptFunction as a pointer. VScriptFunction.Register should be called for function to come into effect.
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*
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* @return Address of VScriptFunction
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*/
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native VScriptFunction VScript_CreateFunction();
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/**
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* Gets the script scope of an entity
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*
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* @param entity Entity index.
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*
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* @return Address of the HScript scope
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* @error Invalid entity
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*/
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native HSCRIPT VScript_GetEntityScriptScope(int entity);
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/**
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* Gets the HScript address of an entity
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*
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* @param entity Entity index.
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*
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* @return Address of the HScript
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* @error Invalid entity
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*/
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native HSCRIPT VScript_EntityToHScript(int entity);
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/**
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* Gets the entity index from HScript address
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*
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* @param hscript HScript address.
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*
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* @return Entity index
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*/
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native int VScript_HScriptToEntity(HSCRIPT hscript);
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/**
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* Gets VScriptFunction from class or creates one if don't exist
|
|
*
|
|
* @param className Class name.
|
|
* @param functionName Function name.
|
|
*
|
|
* @return Address of VScriptFunction, either existing or newly created
|
|
* @error Invalid class name
|
|
*/
|
|
stock VScriptFunction VScript_CreateClassFunction(const char[] className, const char[] functionName)
|
|
{
|
|
VScriptFunction func = VScript_GetClassFunction(className, functionName);
|
|
if (func)
|
|
return func;
|
|
|
|
VScriptClass class = VScript_GetClass(className);
|
|
func = class.CreateFunction();
|
|
func.SetScriptName(functionName);
|
|
return func;
|
|
}
|
|
|
|
/**
|
|
* Gets VScriptFunction from global or creates one if don't exist
|
|
*
|
|
* @param functionName Function name.
|
|
*
|
|
* @return Address of VScriptFunction, either existing or newly created
|
|
*/
|
|
stock VScriptFunction VScript_CreateGlobalFunction(const char[] functionName)
|
|
{
|
|
VScriptFunction func = VScript_GetGlobalFunction(functionName);
|
|
if (func)
|
|
return func;
|
|
|
|
func = VScript_CreateFunction();
|
|
func.SetScriptName(functionName);
|
|
return func;
|
|
}
|
|
|
|
/**
|
|
* Returns the value of a constant
|
|
*
|
|
* @param table Enum or bitfield name to get.
|
|
* @param name Value name to get.
|
|
*
|
|
* @return Value of the enum key.
|
|
* @error Invalid enum, bitfield or value name to get.
|
|
*/
|
|
stock any VScript_GetConstantsValue(const char[] table, const char[] name)
|
|
{
|
|
HSCRIPT constants = HSCRIPT_RootTable.GetValue("Constants");
|
|
HSCRIPT keys = constants.GetValue(table);
|
|
return keys.GetValue(name);
|
|
}
|
|
|
|
public SharedPlugin __pl_vscript =
|
|
{
|
|
name = "vscript",
|
|
file = "vscript.smx",
|
|
#if defined REQUIRE_PLUGIN
|
|
required = 1,
|
|
#else
|
|
required = 0,
|
|
#endif
|
|
};
|
|
|
|
#if !defined REQUIRE_PLUGIN
|
|
public void __pl_vscript_SetNTVOptional()
|
|
{
|
|
MarkNativeAsOptional("HSCRIPT.GetKey");
|
|
MarkNativeAsOptional("HSCRIPT.GetValueField");
|
|
MarkNativeAsOptional("HSCRIPT.GetValue");
|
|
MarkNativeAsOptional("HSCRIPT.GetValueString");
|
|
MarkNativeAsOptional("HSCRIPT.GetValueVector");
|
|
MarkNativeAsOptional("HSCRIPT.IsValueNull");
|
|
MarkNativeAsOptional("HSCRIPT.SetValue");
|
|
MarkNativeAsOptional("HSCRIPT.SetValueString");
|
|
MarkNativeAsOptional("HSCRIPT.SetValueVector");
|
|
MarkNativeAsOptional("HSCRIPT.SetValueNull");
|
|
MarkNativeAsOptional("HSCRIPT.ValueExists");
|
|
MarkNativeAsOptional("HSCRIPT.ClearValue");
|
|
MarkNativeAsOptional("HSCRIPT.Instance.get");
|
|
MarkNativeAsOptional("HSCRIPT.Release");
|
|
MarkNativeAsOptional("HSCRIPT.ReleaseScope");
|
|
MarkNativeAsOptional("HSCRIPT.ReleaseScript");
|
|
|
|
MarkNativeAsOptional("VScriptFunction.GetScriptName");
|
|
MarkNativeAsOptional("VScriptFunction.SetScriptName");
|
|
MarkNativeAsOptional("VScriptFunction.GetFunctionName");
|
|
MarkNativeAsOptional("VScriptFunction.SetFunctionName");
|
|
MarkNativeAsOptional("VScriptFunction.GetDescription");
|
|
MarkNativeAsOptional("VScriptFunction.SetDescription");
|
|
MarkNativeAsOptional("VScriptFunction.Binding.get");
|
|
MarkNativeAsOptional("VScriptFunction.Function.get");
|
|
MarkNativeAsOptional("VScriptFunction.Function.set");
|
|
MarkNativeAsOptional("VScriptFunction.Offset.get");
|
|
MarkNativeAsOptional("VScriptFunction.SetFunctionEmpty");
|
|
MarkNativeAsOptional("VScriptFunction.Return.get");
|
|
MarkNativeAsOptional("VScriptFunction.Return.set");
|
|
MarkNativeAsOptional("VScriptFunction.ParamCount.get");
|
|
MarkNativeAsOptional("VScriptFunction.GetParam");
|
|
MarkNativeAsOptional("VScriptFunction.SetParam");
|
|
MarkNativeAsOptional("VScriptFunction.CopyFrom");
|
|
MarkNativeAsOptional("VScriptFunction.Register");
|
|
MarkNativeAsOptional("VScriptFunction.CreateSDKCall");
|
|
MarkNativeAsOptional("VScriptFunction.CreateDetour");
|
|
MarkNativeAsOptional("VScriptFunction.CreateHook");
|
|
MarkNativeAsOptional("VScriptFunction.Class.get");
|
|
|
|
MarkNativeAsOptional("VScriptClass.GetScriptName");
|
|
MarkNativeAsOptional("VScriptClass.SetScriptName");
|
|
MarkNativeAsOptional("VScriptClass.GetClassName");
|
|
MarkNativeAsOptional("VScriptClass.SetClassName");
|
|
MarkNativeAsOptional("VScriptClass.GetDescription");
|
|
MarkNativeAsOptional("VScriptClass.SetDescription");
|
|
MarkNativeAsOptional("VScriptClass.GetAllFunctions");
|
|
MarkNativeAsOptional("VScriptClass.GetFunction");
|
|
MarkNativeAsOptional("VScriptClass.CreateFunction");
|
|
MarkNativeAsOptional("VScriptClass.RegisterInstance");
|
|
MarkNativeAsOptional("VScriptClass.Base.get");
|
|
|
|
MarkNativeAsOptional("VScriptExecute.VScriptExecute");
|
|
MarkNativeAsOptional("VScriptExecute.AddParam");
|
|
MarkNativeAsOptional("VScriptExecute.AddParamString");
|
|
MarkNativeAsOptional("VScriptExecute.AddParamVector");
|
|
MarkNativeAsOptional("VScriptExecute.SetParam");
|
|
MarkNativeAsOptional("VScriptExecute.SetParamString");
|
|
MarkNativeAsOptional("VScriptExecute.SetParamVector");
|
|
MarkNativeAsOptional("VScriptExecute.Execute");
|
|
MarkNativeAsOptional("VScriptExecute.ReturnType.get");
|
|
MarkNativeAsOptional("VScriptExecute.ReturnValue.get");
|
|
MarkNativeAsOptional("VScriptExecute.GetReturnString");
|
|
MarkNativeAsOptional("VScriptExecute.GetReturnVector");
|
|
|
|
MarkNativeAsOptional("VScript_IsScriptVMInitialized");
|
|
MarkNativeAsOptional("VScript_ResetScriptVM");
|
|
MarkNativeAsOptional("VScript_CompileScript");
|
|
MarkNativeAsOptional("VScript_CompileScriptFile");
|
|
MarkNativeAsOptional("VScript_CreateScope");
|
|
MarkNativeAsOptional("VScript_CreateTable");
|
|
MarkNativeAsOptional("VScript_CreateInstance");
|
|
MarkNativeAsOptional("VScript_GetAllClasses");
|
|
MarkNativeAsOptional("VScript_GetClass");
|
|
MarkNativeAsOptional("VScript_CreateClass");
|
|
MarkNativeAsOptional("VScript_GetClassFunction");
|
|
MarkNativeAsOptional("VScript_GetAllGlobalFunctions");
|
|
MarkNativeAsOptional("VScript_GetGlobalFunction");
|
|
MarkNativeAsOptional("VScript_CreateFunction");
|
|
MarkNativeAsOptional("VScript_GetEntityScriptScope");
|
|
MarkNativeAsOptional("VScript_EntityToHScript");
|
|
MarkNativeAsOptional("VScript_HScriptToEntity");
|
|
}
|
|
#endif
|