bhoptimer/scripting/shavit-timelimit.sp
2016-07-02 15:09:17 +03:00

250 lines
5.2 KiB
SourcePawn

/*
* shavit's Timer - Dynamic Timelimits
* by: shavit
*
* This file is part of shavit's Timer.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// original idea from ckSurf.
#include <sourcemod>
#include <shavit>
#pragma semicolon 1
#pragma dynamic 131072
#pragma newdecls required
// #define DEBUG
// database handle
Database gH_SQL = null;
// base cvars
ConVar gCV_TimeLimit = null;
ConVar gCV_RoundTime = null;
ConVar gCV_RestartGame = null;
// cvars
ConVar gCV_DefaultLimit = null;
ConVar gCV_MinimumTimes = null;
ConVar gCV_PlayerAmount = null;
ConVar gCV_Style = null;
// table prefix
char gS_MySQLPrefix[32];
public Plugin myinfo =
{
name = "[shavit] Dynamic Timelimits",
author = "shavit",
description = "Sets a dynamic value of mp_timelimit and mp_roundtime, based on average map times on the server.",
version = SHAVIT_VERSION,
url = "https://github.com/shavitush/bhoptimer"
}
public void OnAllPluginsLoaded()
{
if(!LibraryExists("shavit-wr"))
{
SetFailState("shavit-wr is required for the plugin to work.");
}
}
public void OnPluginStart()
{
gCV_TimeLimit = FindConVar("mp_timelimit");
gCV_RoundTime = FindConVar("mp_roundtime");
gCV_RoundTime.SetBounds(ConVarBound_Upper, false);
gCV_RestartGame = FindConVar("mp_restartgame");
gCV_DefaultLimit = CreateConVar("shavit_timelimit_default", "60.0", "Default timelimit to use in case there isn't an average.", 0, true, 10.0);
gCV_MinimumTimes = CreateConVar("shavit_timelimit_minimumtimes", "5", "Minimum amount of times required to calculate an average.", 0, true, 5.0);
gCV_PlayerAmount = CreateConVar("shavit_timelimit_playertime", "25", "Limited amount of times to grab from the database to calculate an average.\nSet to 0 to have it \"unlimited\".", 0);
gCV_Style = CreateConVar("shavit_timelimit_style", "1", "If set to 1, calculate an average only from times that the first (default: forwards) style was used to set.", 0, true, 0.0, true, 1.0);
AutoExecConfig();
Shavit_GetDB(gH_SQL);
SQL_SetPrefix();
SetSQLInfo();
}
public Action CheckForSQLInfo(Handle Timer)
{
return SetSQLInfo();
}
public Action SetSQLInfo()
{
if(gH_SQL == null)
{
Shavit_GetDB(gH_SQL);
CreateTimer(0.5, CheckForSQLInfo);
}
else
{
return Plugin_Stop;
}
return Plugin_Continue;
}
public void SQL_SetPrefix()
{
char[] sFile = new char[PLATFORM_MAX_PATH];
BuildPath(Path_SM, sFile, PLATFORM_MAX_PATH, "configs/shavit-prefix.txt");
File fFile = OpenFile(sFile, "r");
if(fFile == null)
{
SetFailState("Cannot open \"configs/shavit-prefix.txt\". Make sure this file exists and that the server has read permissions to it.");
}
else
{
char[] sLine = new char[PLATFORM_MAX_PATH * 2];
while(fFile.ReadLine(sLine, PLATFORM_MAX_PATH * 2))
{
TrimString(sLine);
strcopy(gS_MySQLPrefix, 32, sLine);
break;
}
}
delete fFile;
}
public void StartCalculating()
{
if(gH_SQL != null)
{
char sMap[128];
GetCurrentMap(sMap, 128);
char sQuery[256];
FormatEx(sQuery, 256, "SELECT time FROM %splayertimes WHERE map = '%s' %sLIMIT %d;", gS_MySQLPrefix, sMap, gCV_Style.BoolValue? "AND style = 0 ":"", gCV_PlayerAmount.IntValue);
#if defined DEBUG
PrintToServer(sQuery);
#endif
gH_SQL.Query(SQL_GetMapTimes, sQuery, 0, DBPrio_High);
}
}
public void SQL_GetMapTimes(Database db, DBResultSet results, const char[] error, any data)
{
if(results == null)
{
LogError("Timer (TIMELIMIT time selection) SQL query failed. Reason: %s", error);
return;
}
int iRows = results.RowCount;
if(iRows >= gCV_MinimumTimes.IntValue)
{
float fTotal = 0.0;
while(results.FetchRow())
{
fTotal += results.FetchFloat(0);
#if defined DEBUG
PrintToServer("total: %.02f", fTotal);
#endif
}
float fAverage = (fTotal / 60 / iRows);
#if defined DEBUG
PrintToServer("fAverage 1: %.02f", fAverage);
#endif
if(fAverage <= 1)
{
fAverage *= 10;
}
else if(fAverage <= 2)
{
fAverage *= 9;
}
else if(fAverage <= 4)
{
fAverage *= 8;
}
else if(fAverage <= 8)
{
fAverage *= 7;
}
else if(fAverage <= 10)
{
fAverage *= 6;
}
#if defined DEBUG
PrintToServer("fAverage 2: %.02f", fAverage);
#endif
fAverage += 5; // I give extra 5 minutes, so players can actually retry the map until they get a good time.
#if defined DEBUG
PrintToServer("fAverage 3: %.02f", fAverage);
#endif
if(fAverage < 20)
{
fAverage = 20.0;
}
else if(fAverage > 120)
{
fAverage = 120.0;
}
#if defined DEBUG
PrintToServer("fAverage 4: %.02f", fAverage);
#endif
SetLimit(RoundToNearest(fAverage));
}
else
{
SetLimit(RoundToNearest(gCV_DefaultLimit.FloatValue));
}
}
public void SetLimit(int time)
{
gCV_TimeLimit.SetInt(time);
gCV_RoundTime.SetInt(time);
gCV_RestartGame.IntValue = 1;
}