mirror of
https://github.com/shavitush/bhoptimer.git
synced 2025-12-07 10:28:26 +00:00
200 lines
4.2 KiB
SourcePawn
200 lines
4.2 KiB
SourcePawn
/*
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* shavit's Timer - HUD
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* by: shavit
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*
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* This file is part of Shavit's Timer.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <sourcemod>
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#include <sdktools>
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#include <shavit>
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#pragma semicolon 1
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#pragma dynamic 131072 // let's make stuff faster
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#pragma newdecls required // We're at 2015 :D
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// game type (CS:S/CS:GO)
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ServerGame gSG_Type = Game_Unknown;
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public Plugin myinfo =
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{
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name = "[shavit] HUD",
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author = "shavit",
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description = "HUD for shavit's bhop timer.",
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version = SHAVIT_VERSION,
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url = "http://forums.alliedmods.net/member.php?u=163134"
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}
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public void OnPluginStart()
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{
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gSG_Type = Shavit_GetGameType();
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CreateTimer(0.1, UpdateHUD_Timer, INVALID_HANDLE, TIMER_REPEAT);
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}
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public Action UpdateHUD_Timer(Handle Timer)
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{
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for(int i = 1; i <= MaxClients; i++)
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{
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if(!IsValidClient(i))
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{
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continue;
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}
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UpdateHUD(i);
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}
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return Plugin_Continue;
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}
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public void UpdateHUD(int client)
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{
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int target = client;
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bool bSpectating;
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if(IsClientObserver(client))
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{
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if(GetEntProp(client, Prop_Send, "m_iObserverMode") >= 3)
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{
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int iTarget = GetEntPropEnt(client, Prop_Send, "m_hObserverTarget");
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if(IsValidClient(iTarget, true))
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{
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target = iTarget;
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}
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}
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}
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float fTime;
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int iJumps;
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BhopStyle bsStyle;
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bool bStarted;
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Shavit_GetTimer(target, fTime, iJumps, bsStyle, bStarted);
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float fWR;
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Shavit_GetWRTime(bsStyle, fWR);
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//PrintToChat(client, "Time: %.02f WR: %.02f", fTime, fWR);
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char sHintText[256];
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if(gSG_Type == Game_CSGO)
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{
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FormatEx(sHintText, 256, "<font size=\"18\">");
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float fPB;
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Shavit_GetPlayerPB(target, bsStyle, fPB);
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char sPB[32];
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FormatSeconds(fPB, sPB, 32);
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Format(sHintText, 256, "%sPB: %s\t", sHintText, sPB);
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if(fPB != 0.0)
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{
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Format(sHintText, 256, "%s\t", sHintText);
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}
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if(bStarted)
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{
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char sTime[32];
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FormatSeconds(fTime, sTime, 32, false);
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char sColor[16];
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if(fTime < fWR || fWR == 0.0)
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{
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FormatEx(sColor, 16, "00FF00");
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}
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else if(fPB != 0.0 && fTime < fPB)
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{
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FormatEx(sColor, 16, "FFA500");
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}
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else
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{
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FormatEx(sColor, 16, "FF0000");
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}
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Format(sHintText, 256, "%sTime: <font color=\"#%s\">%s</font>", sHintText, sColor, sTime);
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}
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float fSpeed[3];
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GetEntPropVector(target, Prop_Data, "m_vecVelocity", fSpeed);
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float fSpeed_New = SquareRoot(Pow(fSpeed[0], 2.0) + Pow(fSpeed[1], 2.0));
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Format(sHintText, 256, "%s\nSpeed: %.02f", sHintText, fSpeed_New);
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if(bStarted)
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{
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Format(sHintText, 256, "%s\tJumps: %d", sHintText, iJumps);
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}
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Format(sHintText, 256, "%s\nStyle: <font color=\"%s</font>", sHintText, bsStyle == Style_Forwards? "#797FD4\">Forwards":"#B54CB3\">Sideways");
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if(!bSpectating)
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{
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Format(sHintText, 256, "%s\tPlayer: <font color=\"#BF6821\">%N</font>", sHintText, target);
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}
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Format(sHintText, 256, "%s</font>", sHintText);
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}
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else
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{
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float fPB;
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Shavit_GetPlayerPB(target, bsStyle, fPB);
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char sPB[32];
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FormatSeconds(fPB, sPB, 32);
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Format(sHintText, 256, "%sPB: %s\t", sHintText, sPB);
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if(bStarted)
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{
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char sTime[32];
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FormatSeconds(fTime, sTime, 32);
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Format(sHintText, 256, "%sTime: %s", sHintText, sTime);
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}
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float fSpeed[3];
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GetEntPropVector(target, Prop_Data, "m_vecVelocity", fSpeed);
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float fSpeed_New = SquareRoot(Pow(fSpeed[0], 2.0) + Pow(fSpeed[1], 2.0));
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Format(sHintText, 256, "%s\nSpeed: %.02f", sHintText, fSpeed_New);
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if(bStarted)
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{
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Format(sHintText, 256, "%s\tJumps: %d", sHintText, iJumps);
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}
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Format(sHintText, 256, "%s\nStyle: %s", sHintText, bsStyle == Style_Forwards? "Forwards":"Sideways");
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if(!bSpectating)
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{
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Format(sHintText, 256, "%s\tPlayer: %N", sHintText, target);
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}
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}
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PrintHintText(client, sHintText);
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if(gSG_Type == Game_CSS)
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{
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StopSound(client, SNDCHAN_STATIC, "UI/hint.wav");
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}
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}
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