mirror of
https://github.com/shavitush/bhoptimer.git
synced 2025-12-07 10:28:26 +00:00
196 lines
4.5 KiB
SourcePawn
196 lines
4.5 KiB
SourcePawn
/*
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* shavit's Timer - Dynamic Timelimits
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* by: shavit
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*
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* This file is part of shavit's Timer.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// original idea from ckSurf.
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#include <sourcemod>
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#include <shavit>
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#pragma semicolon 1
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#pragma dynamic 131072 // let's make stuff faster
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#pragma newdecls required // We're at 2015 :D
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// #define DEBUG
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// database handle
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Database gH_SQL = null;
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// base cvars
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ConVar gCV_TimeLimit = null;
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ConVar gCV_RoundTime = null;
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ConVar gCV_RestartGame = null;
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// cvars
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ConVar gCV_DefaultLimit = null;
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ConVar gCV_MinimumTimes = null;
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ConVar gCV_PlayerAmount = null;
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ConVar gCV_Style = null;
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public Plugin myinfo =
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{
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name = "[shavit] Dynamic Timelimits",
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author = "shavit",
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description = "Sets a dynamic value of mp_timelimit and mp_roundtime, based on average map times on the server.",
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version = SHAVIT_VERSION,
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url = "http://forums.alliedmods.net/member.php?u=163134"
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}
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public void OnAllPluginsLoaded()
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{
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if(!LibraryExists("shavit-wr"))
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{
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SetFailState("shavit-wr is required for the plugin to work.");
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}
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// database shit
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Shavit_GetDB(gH_SQL);
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}
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public void OnPluginStart()
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{
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gCV_TimeLimit = FindConVar("mp_timelimit");
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gCV_RoundTime = FindConVar("mp_roundtime");
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gCV_RoundTime.SetBounds(ConVarBound_Upper, false);
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gCV_RestartGame = FindConVar("mp_restartgame");
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gCV_DefaultLimit = CreateConVar("shavit_timelimit_default", "60.0", "Default timelimit to use in case there isn't an average.", FCVAR_PLUGIN, true, 10.0);
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gCV_MinimumTimes = CreateConVar("shavit_timelimit_minimumtimes", "5", "Minimum amount of times required to calculate an average.", FCVAR_PLUGIN, true, 5.0);
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gCV_PlayerAmount = CreateConVar("shavit_timelimit_playertime", "25", "Limited amount of times to grab from the database to calculate an average.\nSet to 0 to have it \"unlimited\".", FCVAR_PLUGIN);
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gCV_Style = CreateConVar("shavit_timelimit_style", "1", "If set to 1, calculate an average only from times that the \"forwards\" style was used to set.", FCVAR_PLUGIN, true, 0.0, true, 1.0);
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AutoExecConfig();
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}
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public void OnMapStart()
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{
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if(gH_SQL != null)
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{
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char sMap[128];
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GetCurrentMap(sMap, 128);
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char sQuery[256];
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FormatEx(sQuery, 256, "SELECT time FROM playertimes WHERE map = '%s' %sLIMIT %d;", sMap, gCV_Style.BoolValue? "AND style = 0 ":"", gCV_PlayerAmount.IntValue);
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#if defined DEBUG
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PrintToServer(sQuery);
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#endif
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SQL_TQuery(gH_SQL, SQL_GetMapTimes, sQuery, 0, DBPrio_High);
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}
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}
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public void SQL_GetMapTimes(Handle owner, Handle hndl, const char[] error, any data)
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{
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if(hndl == null)
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{
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LogError("Timer (TIMELIMIT time selection) SQL query failed. Reason: %s", error);
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return;
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}
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int iRows = SQL_GetRowCount(hndl);
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if(iRows >= gCV_MinimumTimes.IntValue)
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{
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float fTotal = 0.0;
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while(SQL_FetchRow(hndl))
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{
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fTotal += SQL_FetchFloat(hndl, 0);
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#if defined DEBUG
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PrintToServer("total: %.02f", fTotal);
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#endif
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}
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float fAverage = (fTotal / 60 / iRows);
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#if defined DEBUG
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PrintToServer("fAverage 1: %.02f", fAverage);
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#endif
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if(fAverage <= 1)
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{
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fAverage *= 10;
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}
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else if(fAverage <= 2)
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{
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fAverage *= 9;
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}
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else if(fAverage <= 4)
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{
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fAverage *= 8;
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}
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else if(fAverage <= 8)
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{
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fAverage *= 7;
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}
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else if(fAverage <= 10)
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{
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fAverage *= 6;
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}
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#if defined DEBUG
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PrintToServer("fAverage 2: %.02f", fAverage);
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#endif
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fAverage += 5; // I give extra 5 minutes, so players can actually retry the map until they get a good time.
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#if defined DEBUG
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PrintToServer("fAverage 3: %.02f", fAverage);
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#endif
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if(fAverage < 20)
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{
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fAverage = 20.0;
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}
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else if(fAverage > 120)
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{
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fAverage = 120.0;
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}
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#if defined DEBUG
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PrintToServer("fAverage 4: %.02f", fAverage);
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#endif
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SetLimit(RoundToNearest(fAverage));
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}
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else
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{
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SetLimit(RoundToNearest(gCV_DefaultLimit.FloatValue));
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}
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}
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public void SetLimit(int time)
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{
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gCV_TimeLimit.SetInt(time);
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gCV_RoundTime.SetInt(time);
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gCV_RestartGame.IntValue = 1;
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}
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