mirror of
https://github.com/shavitush/bhoptimer.git
synced 2025-12-07 18:38:26 +00:00
817 lines
18 KiB
SourcePawn
817 lines
18 KiB
SourcePawn
/*
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* shavit's Timer - Miscellaneous
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* by: shavit
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*
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* This file is part of shavit's Timer.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <sourcemod>
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#include <cstrike>
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#include <sdktools>
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#include <sdkhooks>
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#undef REQUIRE_PLUGIN
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#define USES_STYLE_NAMES
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#define USES_STYLE_PROPERTIES
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#include <shavit>
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#undef REQUIRE_EXTENSIONS
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#include <dhooks>
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#pragma newdecls required
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#pragma semicolon 1
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#pragma dynamic 131072
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// game type
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ServerGame gSG_Type = Game_Unknown;
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// cache
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bool gB_Hide[MAXPLAYERS+1];
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bool gB_Late = false;
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int gF_LastFlags[MAXPLAYERS+1];
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// cvars
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ConVar gCV_GodMode = null;
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ConVar gCV_PreSpeed = null;
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ConVar gCV_HideTeamChanges = null;
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ConVar gCV_RespawnOnTeam = null;
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ConVar gCV_RespawnOnRestart = null;
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ConVar gCV_StartOnSpawn = null;
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ConVar gCV_PrespeedLimit = null;
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ConVar gCV_HideRadar = null;
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ConVar gCV_TeleportCommands = null;
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ConVar gCV_NoWeaponDrops = null;
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ConVar gCV_NoBlock = null;
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ConVar gCV_AutoRespawn = null;
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ConVar gCV_CreateSpawnPoints = null;
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// dhooks
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Handle gH_GetMaxPlayerSpeed = null;
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public Plugin myinfo =
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{
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name = "[shavit] Miscellaneous",
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author = "shavit",
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description = "Miscellaneous stuff for shavit's bhop timer.",
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version = SHAVIT_VERSION,
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url = "https://github.com/shavitush/bhoptimer"
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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gB_Late = late;
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return APLRes_Success;
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}
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public void OnPluginStart()
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{
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// cache
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gSG_Type = Shavit_GetGameType();
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// spectator list
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RegConsoleCmd("sm_specs", Command_Specs, "Show a list of spectators.");
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RegConsoleCmd("sm_spectators", Command_Specs, "Show a list of spectators.");
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// spec
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RegConsoleCmd("sm_spec", Command_Spec, "Moves you to the spectators' team. Usage: sm_spec [target]");
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RegConsoleCmd("sm_spectate", Command_Spec, "Moves you to the spectators' team. Usage: sm_spectate [target]");
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// hide
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RegConsoleCmd("sm_hide", Command_Hide, "Toggle players' hiding.");
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RegConsoleCmd("sm_unhide", Command_Hide, "Toggle players' hiding.");
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// tpto
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RegConsoleCmd("sm_tpto", Command_Teleport, "Teleport to another player. Usage: sm_tpto [target]");
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RegConsoleCmd("sm_goto", Command_Teleport, "Teleport to another player. Usage: sm_goto [target]");
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// hook teamjoins
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AddCommandListener(Command_Jointeam, "jointeam");
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// message
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CreateTimer(600.0, Timer_Message, INVALID_HANDLE, TIMER_REPEAT);
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// hooks
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HookEvent("player_spawn", Player_Spawn);
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HookEvent("player_team", Player_Notifications, EventHookMode_Pre);
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HookEvent("player_death", Player_Notifications, EventHookMode_Pre);
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// let's fix issues with phrases :D
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LoadTranslations("common.phrases");
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// cvars and stuff
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gCV_GodMode = CreateConVar("shavit_misc_godmode", "3", "Enable godmode for players?\n0 - Disabled\n1 - Only prevent fall/world damage.\n2 - Only prevent damage from other players.\n3 - Full godmode.", 0, true, 0.0, true, 3.0);
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gCV_PreSpeed = CreateConVar("shavit_misc_prespeed", "3", "Stop prespeed in startzone?\n0 - Disabled\n1 - Limit 280 speed.\n2 - Block bhopping in startzone\n3 - Limit 280 speed and block bhopping in startzone.", 0, true, 0.0, true, 3.0);
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gCV_HideTeamChanges = CreateConVar("shavit_misc_hideteamchanges", "1", "Hide team changes in chat?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
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gCV_RespawnOnTeam = CreateConVar("shavit_misc_respawnonteam", "1", "Respawn whenever a player joins a team?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
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gCV_RespawnOnRestart = CreateConVar("shavit_misc_respawnonrestart", "1", "Respawn a dead player if he uses the timer restart command?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
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gCV_StartOnSpawn = CreateConVar("shavit_misc_startonspawn", "1", "Restart the timer for a player after he spawns?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
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gCV_PrespeedLimit = CreateConVar("shavit_misc_prespeedlimit", "280.00", "Prespeed limitation in startzone.", 0, true, 10.0, false);
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gCV_HideRadar = CreateConVar("shavit_misc_hideradar", "1", "Should the plugin hide the in-game radar?", 0, true, 0.0, true, 1.0);
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gCV_TeleportCommands = CreateConVar("shavit_misc_tpcmds", "1", "Enable teleport-related commands? (sm_goto/sm_tpto)\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
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gCV_NoWeaponDrops = CreateConVar("shavit_misc_noweapondrops", "1", "Remove every dropped weapon.\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
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gCV_NoBlock = CreateConVar("shavit_misc_noblock", "1", "Disable player collision?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
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gCV_AutoRespawn = CreateConVar("shavit_misc_autorespawn", "1.5", "Seconds to wait before respawning player?\n0 - Disabled", 0, true, 0.0, true, 10.0);
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gCV_CreateSpawnPoints = CreateConVar("shavit_misc_createspawnpoints", "32", "Amount of spawn points to add for each team.\n0 - Disabled", 0, true, 0.0, true, 10.0);
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AutoExecConfig();
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if(LibraryExists("dhooks"))
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{
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Handle hGameData = LoadGameConfigFile("shavit.games");
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if(hGameData != null)
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{
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int iOffset = GameConfGetOffset(hGameData, "GetMaxPlayerSpeed");
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gH_GetMaxPlayerSpeed = DHookCreate(iOffset, HookType_Entity, ReturnType_Float, ThisPointer_CBaseEntity, DHook_GetMaxPlayerSpeed);
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}
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delete hGameData;
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}
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// late load
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if(gB_Late)
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{
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsValidClient(i))
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{
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OnClientPutInServer(i);
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}
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}
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}
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}
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public void OnMapStart()
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{
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CS_TerminateRound(3.0, CSRoundEnd_GameStart, true);
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if(gCV_CreateSpawnPoints.BoolValue)
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{
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int iEntity = -1;
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float fOrigin[3];
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if((iEntity = FindEntityByClassname(-1, "info_player_terrorist")) != -1)
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{
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GetEntPropVector(iEntity, Prop_Send, "m_vecOrigin", fOrigin);
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}
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else if((iEntity = FindEntityByClassname(-1, "info_player_counterterrorist")) != -1)
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{
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GetEntPropVector(iEntity, Prop_Send, "m_vecOrigin", fOrigin);
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}
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if(iEntity != -1)
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{
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for(int i = 1; i <= gCV_CreateSpawnPoints.IntValue; i++)
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{
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for(int iTeam = 1; iTeam <= 2; iTeam++)
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{
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int iSpawnPoint = CreateEntityByName(iTeam == 1? "info_player_terrorist":"info_player_counterterrorist");
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if(DispatchSpawn(iSpawnPoint))
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{
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TeleportEntity(iSpawnPoint, fOrigin, view_as<float>({0.0, 0.0, 0.0}), NULL_VECTOR);
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}
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}
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}
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}
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}
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}
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public Action Command_Jointeam(int client, const char[] command, int args)
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{
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if(!IsValidClient(client))
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{
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return Plugin_Continue;
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}
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char[] arg1 = new char[8];
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GetCmdArg(1, arg1, 8);
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int iTeam = StringToInt(arg1);
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bool bRespawn = false;
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switch(iTeam)
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{
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case CS_TEAM_T:
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{
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// if T spawns are available in the map
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if(FindEntityByClassname(-1, "info_player_terrorist") != -1)
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{
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bRespawn = true;
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CS_SwitchTeam(client, CS_TEAM_T);
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}
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}
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case CS_TEAM_CT:
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{
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// if CT spawns are available in the map
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if(FindEntityByClassname(-1, "info_player_counterterrorist") != -1)
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{
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bRespawn = true;
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CS_SwitchTeam(client, CS_TEAM_CT);
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}
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}
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// if they chose to spectate, i'll force them to join the spectators
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case CS_TEAM_SPECTATOR:
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{
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CS_SwitchTeam(client, CS_TEAM_SPECTATOR);
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}
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default:
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{
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bRespawn = true;
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CS_SwitchTeam(client, GetRandomInt(2, 3));
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}
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}
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if(gCV_RespawnOnTeam.BoolValue && bRespawn)
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{
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CS_RespawnPlayer(client);
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return Plugin_Handled;
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}
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return Plugin_Continue;
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}
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public MRESReturn DHook_GetMaxPlayerSpeed(int pThis, Handle hReturn)
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{
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if(IsValidClient(pThis, true))
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{
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DHookSetReturn(hReturn, 250.000);
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return MRES_Override;
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}
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return MRES_Ignored;
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}
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public Action Timer_Message(Handle Timer)
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{
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Shavit_PrintToChatAll("You may write !hide to hide other players.");
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return Plugin_Continue;
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}
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public Action OnPlayerRunCmd(int client, int &buttons)
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{
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if(!IsPlayerAlive(client) || IsFakeClient(client))
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{
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return Plugin_Continue;
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}
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bool bInStart = Shavit_InsideZone(client, Zone_Start);
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bool bNoclipping = GetEntityMoveType(client) == MOVETYPE_NOCLIP;
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if(bNoclipping && !bInStart && Shavit_GetTimerStatus(client) == Timer_Running)
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{
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Shavit_StopTimer(client);
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}
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// prespeed
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if(!(gI_StyleProperties[Shavit_GetBhopStyle(client)] & STYLE_PRESPEED) && bInStart)
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{
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if((gCV_PreSpeed.IntValue == 2 || gCV_PreSpeed.IntValue == 3) && !(gF_LastFlags[client] & FL_ONGROUND) && (GetEntityFlags(client) & FL_ONGROUND) && buttons & IN_JUMP)
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{
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, view_as<float>({0.0, 0.0, 0.0}));
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Shavit_PrintToChat(client, "Bhopping in the start zone is not allowed.");
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gF_LastFlags[client] = GetEntityFlags(client);
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return Plugin_Continue;
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}
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if(gCV_PreSpeed.IntValue == 1 || gCV_PreSpeed.IntValue == 3)
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{
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float fSpeed[3];
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GetEntPropVector(client, Prop_Data, "m_vecVelocity", fSpeed);
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float fSpeed_New = SquareRoot(Pow(fSpeed[0], 2.0) + Pow(fSpeed[1], 2.0));
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float fScale = gCV_PrespeedLimit.FloatValue / fSpeed_New;
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if(bNoclipping)
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{
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fSpeed[2] = 0.0;
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}
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else if(fScale < 1.0)
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{
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ScaleVector(fSpeed, fScale);
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}
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fSpeed);
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}
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}
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gF_LastFlags[client] = GetEntityFlags(client);
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return Plugin_Continue;
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}
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public void OnClientPutInServer(int client)
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{
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gB_Hide[client] = false;
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SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
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SDKHook(client, SDKHook_SetTransmit, OnSetTransmit);
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SDKHook(client, SDKHook_WeaponDrop, OnWeaponDrop);
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if(gH_GetMaxPlayerSpeed != null)
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{
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DHookEntity(gH_GetMaxPlayerSpeed, true, client);
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}
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}
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public Action OnTakeDamage(int victim, int attacker)
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{
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switch(gCV_GodMode.IntValue)
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{
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case 0:
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{
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return Plugin_Continue;
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}
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case 1:
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{
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// 0 - world/fall damage
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if(attacker == 0)
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{
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return Plugin_Handled;
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}
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}
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case 2:
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{
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if(IsValidClient(attacker, true))
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{
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return Plugin_Handled;
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}
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}
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// else
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default:
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{
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return Plugin_Handled;
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}
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}
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return Plugin_Continue;
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}
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public void OnWeaponDrop(int client, int entity)
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{
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if(gCV_NoWeaponDrops.BoolValue && IsValidEntity(entity))
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{
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AcceptEntityInput(entity, "Kill");
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}
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}
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// hide
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public Action OnSetTransmit(int entity, int client)
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{
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if(client != entity && gB_Hide[client])
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{
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if(!IsClientObserver(client) || (GetEntProp(client, Prop_Send, "m_iObserverMode") != 6 && GetEntPropEnt(client, Prop_Send, "m_hObserverTarget") != entity))
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{
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return Plugin_Handled;
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}
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}
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return Plugin_Continue;
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}
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public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs)
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{
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if(IsChatTrigger())
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{
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// hide commands
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return Plugin_Handled;
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}
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else if(sArgs[0] == '!' || sArgs[0] == '/')
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{
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bool bUpper = false;
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for(int i = 0; i < strlen(sArgs); i++)
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{
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if(IsCharUpper(sArgs[i]))
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{
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bUpper = true;
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break;
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}
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}
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if(bUpper)
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{
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char[] sCopy = new char[32];
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strcopy(sCopy, 32, sArgs[1]);
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FakeClientCommand(client, "sm_%s", sCopy);
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return Plugin_Stop;
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}
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}
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return Plugin_Continue;
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}
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public Action Command_Hide(int client, int args)
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{
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if(!IsValidClient(client))
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{
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return Plugin_Handled;
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}
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gB_Hide[client] = !gB_Hide[client];
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// I use PTC instead of RTC there because I have an sm_hide bind just like many people :)
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Shavit_PrintToChat(client, "You are now %shiding players.", gB_Hide[client]? "":"not ");
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return Plugin_Handled;
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}
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public Action Command_Spec(int client, int args)
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{
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if(!IsValidClient(client))
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{
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return Plugin_Handled;
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}
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ChangeClientTeam(client, CS_TEAM_SPECTATOR);
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if(args > 0)
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{
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char[] sArgs = new char[MAX_TARGET_LENGTH];
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GetCmdArgString(sArgs, MAX_TARGET_LENGTH);
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int iTarget = FindTarget(client, sArgs, false, false);
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if(iTarget == -1)
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{
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return Plugin_Handled;
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}
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SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", iTarget);
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}
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return Plugin_Handled;
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}
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public Action Command_Teleport(int client, int args)
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{
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if(!IsValidClient(client))
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{
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return Plugin_Handled;
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}
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if(!gCV_TeleportCommands.BoolValue)
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{
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Shavit_PrintToChat(client, "This command is disabled.");
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return Plugin_Handled;
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}
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if(args > 0)
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{
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char[] sArgs = new char[MAX_TARGET_LENGTH];
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GetCmdArgString(sArgs, MAX_TARGET_LENGTH);
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int iTarget = FindTarget(client, sArgs, false, false);
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if(iTarget == -1)
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{
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return Plugin_Handled;
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}
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Teleport(client, GetClientSerial(iTarget));
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}
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else
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{
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Menu m = new Menu(MenuHandler_Teleport);
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m.SetTitle("Teleport to:");
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for(int i = 1; i <= MaxClients; i++)
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{
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if(!IsValidClient(i, true) || i == client)
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{
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continue;
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}
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char[] serial = new char[16];
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IntToString(GetClientSerial(i), serial, 16);
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char[] sName = new char[MAX_NAME_LENGTH];
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GetClientName(i, sName, MAX_NAME_LENGTH);
|
|
|
|
m.AddItem(serial, sName);
|
|
}
|
|
|
|
m.ExitButton = true;
|
|
|
|
m.Display(client, 60);
|
|
}
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public int MenuHandler_Teleport(Menu menu, MenuAction action, int param1, int param2)
|
|
{
|
|
if(action == MenuAction_Select)
|
|
{
|
|
char[] info = new char[16];
|
|
menu.GetItem(param2, info, 16);
|
|
|
|
if(Teleport(param1, StringToInt(info)) == -1)
|
|
{
|
|
Command_Teleport(param1, 0);
|
|
}
|
|
}
|
|
|
|
else if(action == MenuAction_End)
|
|
{
|
|
delete menu;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public int Teleport(int client, int targetserial)
|
|
{
|
|
if(!IsPlayerAlive(client))
|
|
{
|
|
Shavit_PrintToChat(client, "You can teleport only if you are alive.");
|
|
|
|
return -1;
|
|
}
|
|
|
|
int iTarget = GetClientFromSerial(targetserial);
|
|
|
|
if(Shavit_InsideZone(client, Zone_Start) || Shavit_InsideZone(client, Zone_End))
|
|
{
|
|
Shavit_PrintToChat(client, "You cannot teleport inside the start/end zones.");
|
|
|
|
return -1;
|
|
}
|
|
|
|
if(!iTarget)
|
|
{
|
|
Shavit_PrintToChat(client, "Invalid target.");
|
|
|
|
return -1;
|
|
}
|
|
|
|
float vecPosition[3];
|
|
GetClientAbsOrigin(iTarget, vecPosition);
|
|
|
|
Shavit_StopTimer(client);
|
|
|
|
TeleportEntity(client, vecPosition, NULL_VECTOR, NULL_VECTOR);
|
|
|
|
return 0;
|
|
}
|
|
|
|
public Action Command_Specs(int client, int args)
|
|
{
|
|
if(!IsValidClient(client))
|
|
{
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
if(!IsPlayerAlive(client) && !IsClientObserver(client))
|
|
{
|
|
Shavit_PrintToChat(client, "You should be alive or spectate someone to see your/their spectators.");
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
int iSpecTarget = client;
|
|
|
|
if(IsClientObserver(client))
|
|
{
|
|
iSpecTarget = GetEntPropEnt(client, Prop_Send, "m_hObserverTarget");
|
|
}
|
|
|
|
if(args > 0)
|
|
{
|
|
char[] sTarget = new char[MAX_TARGET_LENGTH];
|
|
GetCmdArgString(sTarget, MAX_TARGET_LENGTH);
|
|
|
|
int iNewTarget = FindTarget(client, sTarget, false, false);
|
|
|
|
if(iNewTarget == -1)
|
|
{
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
if(!IsPlayerAlive(iNewTarget))
|
|
{
|
|
Shavit_PrintToChat(client, "You can't target a dead player.");
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
iSpecTarget = iNewTarget;
|
|
}
|
|
|
|
int iCount;
|
|
char[] sSpecs = new char[192];
|
|
|
|
for(int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if(!IsValidClient(i) || !IsClientObserver(i))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(GetEntPropEnt(i, Prop_Send, "m_hObserverTarget") == iSpecTarget)
|
|
{
|
|
iCount++;
|
|
|
|
if(iCount == 1)
|
|
{
|
|
FormatEx(sSpecs, 192, "%N", i);
|
|
}
|
|
|
|
else
|
|
{
|
|
Format(sSpecs, 192, "%s, %N", sSpecs, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(iCount > 0)
|
|
{
|
|
Shavit_PrintToChat(client, "\x03%N\x01 has %d spectators: %s", iSpecTarget, iCount, sSpecs);
|
|
}
|
|
|
|
else
|
|
{
|
|
Shavit_PrintToChat(client, "No one is spectating \x03%N\x01.", iSpecTarget);
|
|
}
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public void Shavit_OnWorldRecord(int client, BhopStyle style, float time, int jumps)
|
|
{
|
|
char[] sUpperCase = new char[32];
|
|
strcopy(sUpperCase, 32, gS_BhopStyles[view_as<int>(style)]);
|
|
|
|
for(int i = 0; i < strlen(sUpperCase); i++)
|
|
{
|
|
if(IsCharUpper(sUpperCase[i]))
|
|
{
|
|
sUpperCase[i] = CharToUpper(sUpperCase[i]);
|
|
}
|
|
}
|
|
|
|
for(int x = 1; x <= 3; x++)
|
|
{
|
|
Shavit_PrintToChatAll("\x02NEW %s WR!!!", sUpperCase);
|
|
}
|
|
}
|
|
|
|
public void Shavit_OnRestart(int client)
|
|
{
|
|
if(!gCV_RespawnOnRestart.BoolValue)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!IsPlayerAlive(client))
|
|
{
|
|
if(FindEntityByClassname(-1, "info_player_terrorist") != -1)
|
|
{
|
|
CS_SwitchTeam(client, CS_TEAM_T);
|
|
}
|
|
|
|
else
|
|
{
|
|
CS_SwitchTeam(client, CS_TEAM_CT);
|
|
}
|
|
|
|
CreateTimer(0.1, Respawn, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
|
|
}
|
|
}
|
|
|
|
public Action Respawn(Handle Timer, any data)
|
|
{
|
|
int client = GetClientFromSerial(data);
|
|
|
|
if(IsValidClient(client) && !IsPlayerAlive(client))
|
|
{
|
|
CS_RespawnPlayer(client);
|
|
|
|
if(gCV_RespawnOnRestart.BoolValue)
|
|
{
|
|
RestartTimer(client);
|
|
}
|
|
}
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public void RestartTimer(int client)
|
|
{
|
|
if(Shavit_ZoneExists(Zone_Start))
|
|
{
|
|
Shavit_RestartTimer(client);
|
|
}
|
|
}
|
|
|
|
public void Player_Spawn(Event event, const char[] name, bool dontBroadcast)
|
|
{
|
|
int userid = event.GetInt("userid");
|
|
int client = GetClientOfUserId(userid);
|
|
|
|
if(gCV_HideRadar.BoolValue)
|
|
{
|
|
CreateTimer(0.0, RemoveRadar, GetClientSerial(client));
|
|
}
|
|
|
|
if(gCV_StartOnSpawn.BoolValue)
|
|
{
|
|
RestartTimer(client);
|
|
}
|
|
|
|
if(gCV_NoBlock.BoolValue)
|
|
{
|
|
SetEntProp(client, Prop_Data, "m_CollisionGroup", 2);
|
|
}
|
|
}
|
|
|
|
public Action RemoveRadar(Handle timer, any data)
|
|
{
|
|
int client = GetClientFromSerial(data);
|
|
|
|
if(!IsValidClient(client))
|
|
{
|
|
return Plugin_Stop;
|
|
}
|
|
|
|
if(gSG_Type == Game_CSGO)
|
|
{
|
|
SetEntProp(client, Prop_Send, "m_iHideHUD", GetEntProp(client, Prop_Send, "m_iHideHUD") | (1 << 12)); // disables player radar
|
|
}
|
|
|
|
else
|
|
{
|
|
SetEntPropFloat(client, Prop_Send, "m_flFlashDuration", 3600.0);
|
|
SetEntPropFloat(client, Prop_Send, "m_flFlashMaxAlpha", 0.5);
|
|
}
|
|
|
|
return Plugin_Stop;
|
|
}
|
|
|
|
public Action Player_Notifications(Event event, const char[] name, bool dontBroadcast)
|
|
{
|
|
if(gCV_HideTeamChanges.BoolValue)
|
|
{
|
|
event.BroadcastDisabled = true;
|
|
}
|
|
|
|
if(gCV_AutoRespawn.BoolValue && StrEqual(name, "player_death"))
|
|
{
|
|
int client = GetClientOfUserId(event.GetInt("userid"));
|
|
|
|
if(!IsFakeClient(client))
|
|
{
|
|
CreateTimer(gCV_AutoRespawn.FloatValue, Respawn, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
|
|
}
|
|
}
|
|
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
|
|
{
|
|
if(reason == CSRoundEnd_GameStart && (gCV_RespawnOnTeam.BoolValue || gCV_RespawnOnRestart.BoolValue))
|
|
{
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
return Plugin_Continue;
|
|
}
|