bhoptimer/addons/sourcemod/scripting/include/shavit/weapon-stocks.inc
2021-11-12 19:02:31 +00:00

85 lines
1.7 KiB
SourcePawn

#if defined _shavit_weapon_stocks_included
#endinput
#endif
#define _shavit_weapon_stocks_included
stock int GiveSkinnedWeapon(int client, const char[] classname)
{
int target_team = 0;
int current_team = 0;
if (StrContains(classname, "usp") != -1)
{
target_team = 3;
}
else if (StrContains(classname, "glock") != -1)
{
target_team = 2;
}
if (target_team != 0)
{
current_team = GetEntProp(client, Prop_Send, "m_iTeamNum");
if (current_team != target_team)
{
SetEntProp(client, Prop_Send, "m_iTeamNum", target_team);
}
}
int weapon = GivePlayerItem(client, classname);
if (current_team != target_team)
{
SetEntProp(client, Prop_Send, "m_iTeamNum", current_team);
}
return weapon;
}
stock void RemoveAllWeapons(int client)
{
int weapon = -1, max = GetEntPropArraySize(client, Prop_Send, "m_hMyWeapons");
for (int i = 0; i < max; i++)
{
if ((weapon = GetEntPropEnt(client, Prop_Send, "m_hMyWeapons", i)) == -1)
continue;
if (RemovePlayerItem(client, weapon))
{
AcceptEntityInput(weapon, "Kill");
}
}
}
stock void SetMaxWeaponAmmo(int client, int weapon, bool setClip1)
{
static EngineVersion engine = Engine_Unknown;
if (engine == Engine_Unknown)
{
engine = GetEngineVersion();
}
int iAmmo = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
SetEntProp(client, Prop_Send, "m_iAmmo", 255, 4, iAmmo);
if (engine == Engine_CSGO)
{
SetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", 255);
}
if (setClip1)
{
int amount = GetEntProp(weapon, Prop_Send, "m_iClip1") + 1;
if (HasEntProp(weapon, Prop_Send, "m_bBurstMode") && GetEntProp(weapon, Prop_Send, "m_bBurstMode"))
{
amount += 2;
}
SetEntProp(weapon, Prop_Data, "m_iClip1", amount);
}
}