bhoptimer/scripting/shavit-misc.sp
2016-08-03 08:27:43 +03:00

1300 lines
29 KiB
SourcePawn

/*
* shavit's Timer - Miscellaneous
* by: shavit
*
* This file is part of shavit's Timer.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <sourcemod>
#include <cstrike>
#include <sdktools>
#include <sdkhooks>
#include <clientprefs>
#undef REQUIRE_PLUGIN
#define USES_STYLE_NAMES
#define USES_STYLE_PROPERTIES
#include <shavit>
#undef REQUIRE_EXTENSIONS
#include <dhooks>
#pragma newdecls required
#pragma semicolon 1
#pragma dynamic 131072
#define SSJ_NONE (0)
#define SSJ_ENABLED (1 << 1) // master setting
#define SSJ_EVERY (1 << 2) // every jump instead of sixth
#define SSJ_CSPEED (1 << 3) // speed at finish
#define SSJ_SPEEDD (1 << 4) // speed difference
#define SSJ_HEIGHT (1 << 5) // height difference
#define SSJ_GAIN (1 << 6) // gain percentage
#define SSJ_DEFAULT (SSJ_CSPEED|SSJ_SPEEDD|SSJ_HEIGHT|SSJ_GAIN)
// game specific
ServerGame gSG_Type = Game_Unknown;
int gI_Ammo = -1;
char gS_RadioCommands[][] = {"coverme", "takepoint", "holdpos", "regroup", "followme", "takingfire", "go", "fallback", "sticktog",
"getinpos", "stormfront", "report", "roger", "enemyspot", "needbackup", "sectorclear", "inposition", "reportingin",
"getout", "negative", "enemydown", "compliment", "thanks", "cheer"};
// cache
bool gB_Hide[MAXPLAYERS+1];
bool gB_Late = false;
int gF_LastFlags[MAXPLAYERS+1];
// ssj
Handle gH_SSJCookie = null;
int gI_SSJJumps[MAXPLAYERS+1];
int gI_SSJSettings[MAXPLAYERS+1];
float gF_SSJStartingSpeed[MAXPLAYERS+1];
float gF_SSJStartingHeight[MAXPLAYERS+1];
float gF_SSJMaxSpeed[MAXPLAYERS+1];
float gF_SSJFirstSpeed[MAXPLAYERS+1];
float gF_HitGround[MAXPLAYERS+1];
// cvars
ConVar gCV_GodMode = null;
ConVar gCV_PreSpeed = null;
ConVar gCV_HideTeamChanges = null;
ConVar gCV_RespawnOnTeam = null;
ConVar gCV_RespawnOnRestart = null;
ConVar gCV_StartOnSpawn = null;
ConVar gCV_PrespeedLimit = null;
ConVar gCV_HideRadar = null;
ConVar gCV_TeleportCommands = null;
ConVar gCV_NoWeaponDrops = null;
ConVar gCV_NoBlock = null;
ConVar gCV_AutoRespawn = null;
ConVar gCV_CreateSpawnPoints = null;
ConVar gCV_DisableRadio = null;
ConVar gCV_Scoreboard = null;
ConVar gCV_WeaponCommands = null;
// dhooks
Handle gH_GetMaxPlayerSpeed = null;
// modules
bool gB_Rankings = false;
public Plugin myinfo =
{
name = "[shavit] Miscellaneous",
author = "shavit",
description = "Miscellaneous stuff for shavit's bhop timer.",
version = SHAVIT_VERSION,
url = "https://github.com/shavitush/bhoptimer"
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
gB_Late = late;
return APLRes_Success;
}
public void OnAllPluginsLoaded()
{
gB_Rankings = LibraryExists("shavit-rankings");
}
public void OnPluginStart()
{
// cache
gSG_Type = Shavit_GetGameType();
// spectator list
RegConsoleCmd("sm_specs", Command_Specs, "Show a list of spectators.");
RegConsoleCmd("sm_spectators", Command_Specs, "Show a list of spectators.");
// spec
RegConsoleCmd("sm_spec", Command_Spec, "Moves you to the spectators' team. Usage: sm_spec [target]");
RegConsoleCmd("sm_spectate", Command_Spec, "Moves you to the spectators' team. Usage: sm_spectate [target]");
// hide
RegConsoleCmd("sm_hide", Command_Hide, "Toggle players' hiding.");
RegConsoleCmd("sm_unhide", Command_Hide, "Toggle players' hiding.");
// tpto
RegConsoleCmd("sm_tpto", Command_Teleport, "Teleport to another player. Usage: sm_tpto [target]");
RegConsoleCmd("sm_goto", Command_Teleport, "Teleport to another player. Usage: sm_goto [target]");
// weapons
RegConsoleCmd("sm_usp", Command_Weapon, "Spawn a USP.");
RegConsoleCmd("sm_glock", Command_Weapon, "Spawn a Glock.");
RegConsoleCmd("sm_knife", Command_Weapon, "Spawn a knife.");
gI_Ammo = FindSendPropInfo("CCSPlayer", "m_iAmmo");
// ssj
RegConsoleCmd("sm_ssj", Command_SSJ, "SSJ ('speed sixth jump') menu.");
gH_SSJCookie = RegClientCookie("shavit_ssj_setting", "SSJ settings", CookieAccess_Protected);
// hook teamjoins
AddCommandListener(Command_Jointeam, "jointeam");
// hook radio commands instead of a global listener
for(int i = 0; i < sizeof(gS_RadioCommands); i++)
{
AddCommandListener(Command_Radio, gS_RadioCommands[i]);
}
// crons
CreateTimer(1.0, Timer_Scoreboard, INVALID_HANDLE, TIMER_REPEAT);
CreateTimer(600.0, Timer_Message, INVALID_HANDLE, TIMER_REPEAT);
// hooks
HookEvent("player_spawn", Player_Spawn);
HookEvent("player_team", Player_Notifications, EventHookMode_Pre);
HookEvent("player_death", Player_Notifications, EventHookMode_Pre);
HookEvent("player_jump", Player_Jump);
HookEvent("weapon_fire", Weapon_Fire);
// phrases
LoadTranslations("common.phrases");
// cvars and stuff
gCV_GodMode = CreateConVar("shavit_misc_godmode", "3", "Enable godmode for players?\n0 - Disabled\n1 - Only prevent fall/world damage.\n2 - Only prevent damage from other players.\n3 - Full godmode.", 0, true, 0.0, true, 3.0);
gCV_PreSpeed = CreateConVar("shavit_misc_prespeed", "3", "Stop prespeed in startzone?\n0 - Disabled\n1 - Limit 280 speed.\n2 - Block bhopping in startzone\n3 - Limit 280 speed and block bhopping in startzone.", 0, true, 0.0, true, 3.0);
gCV_HideTeamChanges = CreateConVar("shavit_misc_hideteamchanges", "1", "Hide team changes in chat?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
gCV_RespawnOnTeam = CreateConVar("shavit_misc_respawnonteam", "1", "Respawn whenever a player joins a team?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
gCV_RespawnOnRestart = CreateConVar("shavit_misc_respawnonrestart", "1", "Respawn a dead player if he uses the timer restart command?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
gCV_StartOnSpawn = CreateConVar("shavit_misc_startonspawn", "1", "Restart the timer for a player after he spawns?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
gCV_PrespeedLimit = CreateConVar("shavit_misc_prespeedlimit", "280.00", "Prespeed limitation in startzone.", 0, true, 10.0, false);
gCV_HideRadar = CreateConVar("shavit_misc_hideradar", "1", "Should the plugin hide the in-game radar?", 0, true, 0.0, true, 1.0);
gCV_TeleportCommands = CreateConVar("shavit_misc_tpcmds", "1", "Enable teleport-related commands? (sm_goto/sm_tpto)\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
gCV_NoWeaponDrops = CreateConVar("shavit_misc_noweapondrops", "1", "Remove every dropped weapon.\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
gCV_NoBlock = CreateConVar("shavit_misc_noblock", "1", "Disable player collision?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
gCV_AutoRespawn = CreateConVar("shavit_misc_autorespawn", "1.5", "Seconds to wait before respawning player?\n0 - Disabled", 0, true, 0.0, true, 10.0);
gCV_CreateSpawnPoints = CreateConVar("shavit_misc_createspawnpoints", "32", "Amount of spawn points to add for each team.\n0 - Disabled", 0, true, 0.0, true, 32.0);
gCV_DisableRadio = CreateConVar("shavit_misc_disableradio", "0", "Block radio commands.\n0 - Disabled (radio commands work)\n1 - Enabled (radio commands are blocked)", 0, true, 0.0, true, 1.0);
gCV_Scoreboard = CreateConVar("shavit_misc_scoreboard", "1", "Manipulate scoreboard so score is -{time} and deaths are {rank})?\nDeaths part requires shavit-rankings.\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
gCV_WeaponCommands = CreateConVar("shavit_misc_weaponcommands", "2", "Enable sm_usp, sm_glock and sm_knife?\n0 - Disabled\n1 - Enabled\n2 - Also give infinite reserved ammo.", 0, true, 0.0, true, 2.0);
AutoExecConfig();
if(LibraryExists("dhooks"))
{
Handle hGameData = LoadGameConfigFile("shavit.games");
if(hGameData != null)
{
int iOffset = GameConfGetOffset(hGameData, "GetMaxPlayerSpeed");
gH_GetMaxPlayerSpeed = DHookCreate(iOffset, HookType_Entity, ReturnType_Float, ThisPointer_CBaseEntity, DHook_GetMaxPlayerSpeed);
}
delete hGameData;
}
// late load
if(gB_Late)
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsValidClient(i))
{
OnClientPutInServer(i);
}
}
}
}
public void OnMapStart()
{
if(gCV_CreateSpawnPoints.BoolValue)
{
int iEntity = -1;
float fOrigin[3];
if((iEntity = FindEntityByClassname(-1, "info_player_terrorist")) != -1)
{
GetEntPropVector(iEntity, Prop_Send, "m_vecOrigin", fOrigin);
}
else if((iEntity = FindEntityByClassname(-1, "info_player_counterterrorist")) != -1)
{
GetEntPropVector(iEntity, Prop_Send, "m_vecOrigin", fOrigin);
}
if(iEntity != -1)
{
for(int i = 1; i <= gCV_CreateSpawnPoints.IntValue; i++)
{
for(int iTeam = 1; iTeam <= 2; iTeam++)
{
int iSpawnPoint = CreateEntityByName((iTeam == 1)? "info_player_terrorist":"info_player_counterterrorist");
if(DispatchSpawn(iSpawnPoint))
{
TeleportEntity(iSpawnPoint, fOrigin, view_as<float>({0.0, 0.0, 0.0}), NULL_VECTOR);
}
}
}
}
}
}
public void OnLibraryAdded(const char[] name)
{
if(StrEqual(name, "shavit-rankings"))
{
gB_Rankings = true;
}
}
public void OnLibraryRemoved(const char[] name)
{
if(StrEqual(name, "shavit-rankings"))
{
gB_Rankings = false;
}
}
public Action Command_Jointeam(int client, const char[] command, int args)
{
if(!IsValidClient(client))
{
return Plugin_Continue;
}
char[] arg1 = new char[8];
GetCmdArg(1, arg1, 8);
int iTeam = StringToInt(arg1);
bool bRespawn = false;
switch(iTeam)
{
case CS_TEAM_T:
{
// if T spawns are available in the map
if(FindEntityByClassname(-1, "info_player_terrorist") != -1)
{
bRespawn = true;
CS_SwitchTeam(client, CS_TEAM_T);
}
}
case CS_TEAM_CT:
{
// if CT spawns are available in the map
if(FindEntityByClassname(-1, "info_player_counterterrorist") != -1)
{
bRespawn = true;
CS_SwitchTeam(client, CS_TEAM_CT);
}
}
// if they chose to spectate, i'll force them to join the spectators
case CS_TEAM_SPECTATOR:
{
CS_SwitchTeam(client, CS_TEAM_SPECTATOR);
}
default:
{
bRespawn = true;
CS_SwitchTeam(client, GetRandomInt(2, 3));
}
}
if(gCV_RespawnOnTeam.BoolValue && bRespawn)
{
CS_RespawnPlayer(client);
return Plugin_Handled;
}
return Plugin_Continue;
}
public Action Command_Radio(int client, const char[] command, int args)
{
if(gCV_DisableRadio.BoolValue)
{
return Plugin_Handled;
}
return Plugin_Continue;
}
public MRESReturn DHook_GetMaxPlayerSpeed(int pThis, Handle hReturn)
{
if(IsValidClient(pThis, true))
{
DHookSetReturn(hReturn, 250.000);
return MRES_Override;
}
return MRES_Ignored;
}
public Action Timer_Scoreboard(Handle Timer)
{
if(!gCV_Scoreboard.BoolValue)
{
return Plugin_Continue;
}
for(int i = 1; i <= MaxClients; i++)
{
if(!IsValidClient(i) || IsFakeClient(i))
{
continue;
}
UpdateScoreboard(i);
}
return Plugin_Continue;
}
public Action Timer_Message(Handle Timer)
{
Shavit_PrintToChatAll("You may write !hide to hide other players.");
return Plugin_Continue;
}
public void UpdateScoreboard(int client)
{
float fPB = 0.0;
Shavit_GetPlayerPB(client, view_as<BhopStyle>(0), fPB);
int iScore = (fPB != 0.0 && fPB < 2000)? -RoundToFloor(fPB):-2000;
if(gSG_Type == Game_CSGO)
{
CS_SetClientContributionScore(client, iScore);
}
else
{
SetEntProp(client, Prop_Data, "m_iFrags", iScore);
}
if(gB_Rankings)
{
SetEntProp(client, Prop_Data, "m_iDeaths", Shavit_GetRank(client));
}
}
public Action OnPlayerRunCmd(int client, int &buttons)
{
if(!IsPlayerAlive(client) || IsFakeClient(client))
{
return Plugin_Continue;
}
bool bInStart = Shavit_InsideZone(client, Zone_Start);
bool bNoclipping = (GetEntityMoveType(client) == MOVETYPE_NOCLIP);
if(bNoclipping && !bInStart && Shavit_GetTimerStatus(client) == Timer_Running)
{
Shavit_StopTimer(client);
}
// prespeed
if(!(gI_StyleProperties[Shavit_GetBhopStyle(client)] & STYLE_PRESPEED) && bInStart)
{
if((gCV_PreSpeed.IntValue == 2 || gCV_PreSpeed.IntValue == 3) && !(gF_LastFlags[client] & FL_ONGROUND) && (GetEntityFlags(client) & FL_ONGROUND) && buttons & IN_JUMP)
{
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, view_as<float>({0.0, 0.0, 0.0}));
Shavit_PrintToChat(client, "Bhopping in the start zone is not allowed.");
gF_LastFlags[client] = GetEntityFlags(client);
return Plugin_Continue;
}
if(gCV_PreSpeed.IntValue == 1 || gCV_PreSpeed.IntValue == 3)
{
float fSpeed[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", fSpeed);
float fSpeed_New = SquareRoot(Pow(fSpeed[0], 2.0) + Pow(fSpeed[1], 2.0));
float fScale = gCV_PrespeedLimit.FloatValue / fSpeed_New;
if(bNoclipping)
{
fSpeed[2] = 0.0;
}
else if(fScale < 1.0)
{
ScaleVector(fSpeed, fScale);
}
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fSpeed);
}
}
if(GetEntPropEnt(client, Prop_Send, "m_hGroundEntity") != -1)
{
if(gF_HitGround[client] == 0.0)
{
gF_HitGround[client] = GetEngineTime();
}
else if(gI_SSJJumps[client] > 0 && (GetEngineTime() - gF_HitGround[client]) > 0.100)
{
ResetSSJ(client, true, false);
gF_SSJFirstSpeed[client] = 0.0;
}
}
else
{
gF_HitGround[client] = 0.0;
}
float fSpeed = GetClientSpeed(client);
if(fSpeed > gF_SSJMaxSpeed[client])
{
gF_SSJMaxSpeed[client] = fSpeed;
}
MoveType iMoveType = GetEntityMoveType(client);
if(iMoveType == MOVETYPE_NOCLIP || iMoveType == MOVETYPE_LADDER)
{
ResetSSJ(client, true, false);
gF_SSJFirstSpeed[client] = 0.0;
}
gF_LastFlags[client] = GetEntityFlags(client);
return Plugin_Continue;
}
public void ResetSSJ(int client, bool jumps, bool usecurrent)
{
if(jumps)
{
gI_SSJJumps[client] = 0;
}
gF_SSJStartingSpeed[client] = (usecurrent)? GetClientSpeed(client):0.0;
gF_SSJStartingHeight[client] = (usecurrent)? GetClientHeight(client):0.0;
gF_HitGround[client] = 0.0;
}
public float GetClientSpeed(int client)
{
float fSpeed[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", fSpeed);
return SquareRoot((Pow(fSpeed[0], 2.0) + Pow(fSpeed[1], 2.0)));
}
public float GetClientHeight(int client)
{
float fPosition[3];
GetClientAbsOrigin(client, fPosition);
return fPosition[2];
}
public void OnClientDisconnect(int client)
{
gI_SSJSettings[client] = SSJ_NONE;
}
public void OnClientPutInServer(int client)
{
gB_Hide[client] = false;
ResetSSJ(client, true, false);
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
SDKHook(client, SDKHook_SetTransmit, OnSetTransmit);
SDKHook(client, SDKHook_WeaponDrop, OnWeaponDrop);
if(gH_GetMaxPlayerSpeed != null)
{
DHookEntity(gH_GetMaxPlayerSpeed, true, client);
}
if(AreClientCookiesCached(client))
{
OnClientCookiesCached(client);
}
}
public void OnClientCookiesCached(int client)
{
char[] sHUDSettings = new char[8];
GetClientCookie(client, gH_SSJCookie, sHUDSettings, 8);
if(strlen(sHUDSettings) == 0)
{
IntToString(SSJ_DEFAULT, sHUDSettings, 8);
SetClientCookie(client, gH_SSJCookie, sHUDSettings);
gI_SSJSettings[client] = SSJ_DEFAULT;
}
else
{
gI_SSJSettings[client] = StringToInt(sHUDSettings);
}
}
public Action OnTakeDamage(int victim, int attacker)
{
switch(gCV_GodMode.IntValue)
{
case 0:
{
return Plugin_Continue;
}
case 1:
{
// 0 - world/fall damage
if(attacker == 0)
{
return Plugin_Handled;
}
}
case 2:
{
if(IsValidClient(attacker, true))
{
return Plugin_Handled;
}
}
// else
default:
{
return Plugin_Handled;
}
}
return Plugin_Continue;
}
public void OnWeaponDrop(int client, int entity)
{
if(gCV_NoWeaponDrops.BoolValue && IsValidEntity(entity))
{
AcceptEntityInput(entity, "Kill");
}
}
// hide
public Action OnSetTransmit(int entity, int client)
{
if(client != entity && gB_Hide[client])
{
if(!IsClientObserver(client) || (GetEntProp(client, Prop_Send, "m_iObserverMode") != 6 && GetEntPropEnt(client, Prop_Send, "m_hObserverTarget") != entity))
{
return Plugin_Handled;
}
}
return Plugin_Continue;
}
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs)
{
if(IsChatTrigger())
{
// hide commands
return Plugin_Handled;
}
else if(sArgs[0] == '!' || sArgs[0] == '/')
{
bool bUpper = false;
for(int i = 0; i < strlen(sArgs); i++)
{
if(IsCharUpper(sArgs[i]))
{
bUpper = true;
break;
}
}
if(bUpper)
{
char[] sCopy = new char[32];
strcopy(sCopy, 32, sArgs[1]);
FakeClientCommand(client, "sm_%s", sCopy);
return Plugin_Stop;
}
}
return Plugin_Continue;
}
public Action Command_Hide(int client, int args)
{
if(!IsValidClient(client))
{
return Plugin_Handled;
}
gB_Hide[client] = !gB_Hide[client];
// I use PTC instead of RTC there because I have an sm_hide bind just like many people :)
Shavit_PrintToChat(client, "You are now %shiding players.", gB_Hide[client]? "":"not ");
return Plugin_Handled;
}
public Action Command_Spec(int client, int args)
{
if(!IsValidClient(client))
{
return Plugin_Handled;
}
ChangeClientTeam(client, CS_TEAM_SPECTATOR);
if(args > 0)
{
char[] sArgs = new char[MAX_TARGET_LENGTH];
GetCmdArgString(sArgs, MAX_TARGET_LENGTH);
int iTarget = FindTarget(client, sArgs, false, false);
if(iTarget == -1)
{
return Plugin_Handled;
}
SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", iTarget);
}
return Plugin_Handled;
}
public Action Command_Teleport(int client, int args)
{
if(!IsValidClient(client))
{
return Plugin_Handled;
}
if(!gCV_TeleportCommands.BoolValue)
{
Shavit_PrintToChat(client, "This command is disabled.");
return Plugin_Handled;
}
if(args > 0)
{
char[] sArgs = new char[MAX_TARGET_LENGTH];
GetCmdArgString(sArgs, MAX_TARGET_LENGTH);
int iTarget = FindTarget(client, sArgs, false, false);
if(iTarget == -1)
{
return Plugin_Handled;
}
Teleport(client, GetClientSerial(iTarget));
}
else
{
Menu m = new Menu(MenuHandler_Teleport);
m.SetTitle("Teleport to:");
for(int i = 1; i <= MaxClients; i++)
{
if(!IsValidClient(i, true) || i == client)
{
continue;
}
char[] serial = new char[16];
IntToString(GetClientSerial(i), serial, 16);
char[] sName = new char[MAX_NAME_LENGTH];
GetClientName(i, sName, MAX_NAME_LENGTH);
m.AddItem(serial, sName);
}
m.ExitButton = true;
m.Display(client, 60);
}
return Plugin_Handled;
}
public int MenuHandler_Teleport(Menu menu, MenuAction action, int param1, int param2)
{
if(action == MenuAction_Select)
{
char[] info = new char[16];
menu.GetItem(param2, info, 16);
if(Teleport(param1, StringToInt(info)) == -1)
{
Command_Teleport(param1, 0);
}
}
else if(action == MenuAction_End)
{
delete menu;
}
return 0;
}
public int Teleport(int client, int targetserial)
{
if(!IsPlayerAlive(client))
{
Shavit_PrintToChat(client, "You can teleport only if you are alive.");
return -1;
}
int iTarget = GetClientFromSerial(targetserial);
if(Shavit_InsideZone(client, Zone_Start) || Shavit_InsideZone(client, Zone_End))
{
Shavit_PrintToChat(client, "You cannot teleport inside the start/end zones.");
return -1;
}
if(!iTarget)
{
Shavit_PrintToChat(client, "Invalid target.");
return -1;
}
float vecPosition[3];
GetClientAbsOrigin(iTarget, vecPosition);
Shavit_StopTimer(client);
TeleportEntity(client, vecPosition, NULL_VECTOR, NULL_VECTOR);
return 0;
}
public Action Command_Weapon(int client, int args)
{
if(!IsValidClient(client))
{
return Plugin_Handled;
}
if(!gCV_WeaponCommands.BoolValue)
{
Shavit_PrintToChat(client, "This command is disabled.");
return Plugin_Handled;
}
if(!IsPlayerAlive(client))
{
Shavit_PrintToChat(client, "You need to be alive to spawn weapons.");
return Plugin_Handled;
}
char[] sCommand = new char[16];
GetCmdArg(0, sCommand, 16);
int iSlot = CS_SLOT_SECONDARY;
char[] sWeapon = new char[32];
if(StrContains(sCommand, "usp", false) != -1)
{
strcopy(sWeapon, 32, (gSG_Type == Game_CSS)? "weapon_usp":"weapon_usp_silencer");
}
else if(StrContains(sCommand, "glock", false) != -1)
{
strcopy(sWeapon, 32, "weapon_glock");
}
else
{
strcopy(sWeapon, 32, "weapon_knife");
iSlot = CS_SLOT_KNIFE;
}
int iWeapon = GetPlayerWeaponSlot(client, iSlot);
if(iWeapon != -1)
{
RemovePlayerItem(client, iWeapon);
AcceptEntityInput(iWeapon, "Kill");
}
iWeapon = GivePlayerItem(client, sWeapon);
FakeClientCommand(client, "use %s", sWeapon);
if(iSlot != CS_SLOT_KNIFE)
{
SetWeaponAmmo(client, iWeapon);
}
return Plugin_Handled;
}
public void SetWeaponAmmo(int client, int weapon)
{
int iAmmo = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
SetEntData(client, gI_Ammo + (iAmmo * 4), 255, 4, true);
if(gSG_Type == Game_CSGO)
{
SetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", 255);
}
}
public Action Command_SSJ(int client, int args)
{
return ShowSSJMenu(client);
}
public Action ShowSSJMenu(int client)
{
if(!IsValidClient(client))
{
return Plugin_Handled;
}
Menu m = new Menu(MenuHandler_SSJ, MENU_ACTIONS_DEFAULT|MenuAction_DisplayItem);
m.SetTitle("SSJ settings:");
char[] sInfo = new char[16];
IntToString(SSJ_ENABLED, sInfo, 16);
m.AddItem(sInfo, "Enabled");
IntToString(SSJ_EVERY, sInfo, 16);
m.AddItem(sInfo, "Mode: ");
IntToString(SSJ_CSPEED, sInfo, 16);
m.AddItem(sInfo, "Current speed");
IntToString(SSJ_SPEEDD, sInfo, 16);
m.AddItem(sInfo, "Speed difference");
IntToString(SSJ_HEIGHT, sInfo, 16);
m.AddItem(sInfo, "Height difference");
IntToString(SSJ_GAIN, sInfo, 16);
m.AddItem(sInfo, "Gain percentage");
m.ExitButton = true;
m.Display(client, 60);
return Plugin_Handled;
}
public int MenuHandler_SSJ(Menu m, MenuAction action, int param1, int param2)
{
if(action == MenuAction_Select)
{
char[] sCookie = new char[16];
m.GetItem(param2, sCookie, 16);
int iSelection = StringToInt(sCookie);
gI_SSJSettings[param1] ^= iSelection;
IntToString(gI_SSJSettings[param1], sCookie, 16); // string recycling Kappa
SetClientCookie(param1, gH_SSJCookie, sCookie);
if(iSelection == SSJ_ENABLED)
{
ResetSSJ(param1, true, false);
}
ShowSSJMenu(param1);
}
else if(action == MenuAction_DisplayItem)
{
char[] sInfo = new char[16];
char[] sDisplay = new char[64];
int style = 0;
m.GetItem(param2, sInfo, 16, style, sDisplay, 64);
if(StringToInt(sInfo) == SSJ_EVERY)
{
Format(sDisplay, 64, "%sEvery%s", sDisplay, (gI_SSJSettings[param1] & SSJ_EVERY)? "":" 6th");
}
else
{
Format(sDisplay, 64, "[%s] %s", (gI_SSJSettings[param1] & StringToInt(sInfo))? "x":" ", sDisplay);
}
return RedrawMenuItem(sDisplay);
}
else if(action == MenuAction_End)
{
delete m;
}
return 0;
}
public Action Command_Specs(int client, int args)
{
if(!IsValidClient(client))
{
return Plugin_Handled;
}
if(!IsPlayerAlive(client) && !IsClientObserver(client))
{
Shavit_PrintToChat(client, "You should be alive or spectate someone to see your/their spectators.");
return Plugin_Handled;
}
int iSpecTarget = client;
if(IsClientObserver(client))
{
iSpecTarget = GetEntPropEnt(client, Prop_Send, "m_hObserverTarget");
}
if(args > 0)
{
char[] sTarget = new char[MAX_TARGET_LENGTH];
GetCmdArgString(sTarget, MAX_TARGET_LENGTH);
int iNewTarget = FindTarget(client, sTarget, false, false);
if(iNewTarget == -1)
{
return Plugin_Handled;
}
if(!IsPlayerAlive(iNewTarget))
{
Shavit_PrintToChat(client, "You can't target a dead player.");
return Plugin_Handled;
}
iSpecTarget = iNewTarget;
}
int iCount;
char[] sSpecs = new char[192];
for(int i = 1; i <= MaxClients; i++)
{
if(!IsValidClient(i) || !IsClientObserver(i))
{
continue;
}
if(GetEntPropEnt(i, Prop_Send, "m_hObserverTarget") == iSpecTarget)
{
iCount++;
if(iCount == 1)
{
FormatEx(sSpecs, 192, "%N", i);
}
else
{
Format(sSpecs, 192, "%s, %N", sSpecs, i);
}
}
}
if(iCount > 0)
{
Shavit_PrintToChat(client, "\x03%N\x01 has %d spectators: %s", iSpecTarget, iCount, sSpecs);
}
else
{
Shavit_PrintToChat(client, "No one is spectating \x03%N\x01.", iSpecTarget);
}
return Plugin_Handled;
}
public void Shavit_OnWorldRecord(int client, BhopStyle style, float time, int jumps)
{
char[] sUpperCase = new char[32];
strcopy(sUpperCase, 32, gS_BhopStyles[view_as<int>(style)]);
for(int i = 0; i < strlen(sUpperCase); i++)
{
if(!IsCharUpper(sUpperCase[i]))
{
sUpperCase[i] = CharToUpper(sUpperCase[i]);
}
}
for(int i = 1; i <= 3; i++)
{
Shavit_PrintToChatAll("%sNEW %s WR!!!", gSG_Type == Game_CSGO? "\x02":"\x077D42C9", sUpperCase);
}
}
public void Shavit_OnRestart(int client)
{
if(!gCV_RespawnOnRestart.BoolValue)
{
return;
}
if(!IsPlayerAlive(client))
{
if(FindEntityByClassname(-1, "info_player_terrorist") != -1)
{
CS_SwitchTeam(client, CS_TEAM_T);
}
else
{
CS_SwitchTeam(client, CS_TEAM_CT);
}
CreateTimer(0.1, Respawn, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
}
}
public Action Respawn(Handle Timer, any data)
{
int client = GetClientFromSerial(data);
if(IsValidClient(client) && !IsPlayerAlive(client))
{
CS_RespawnPlayer(client);
if(gCV_RespawnOnRestart.BoolValue)
{
RestartTimer(client);
}
}
return Plugin_Handled;
}
public void RestartTimer(int client)
{
if(Shavit_ZoneExists(Zone_Start))
{
Shavit_RestartTimer(client);
}
}
public void Player_Spawn(Event event, const char[] name, bool dontBroadcast)
{
int userid = event.GetInt("userid");
int client = GetClientOfUserId(userid);
if(gCV_HideRadar.BoolValue)
{
CreateTimer(0.0, RemoveRadar, GetClientSerial(client));
}
if(gCV_StartOnSpawn.BoolValue)
{
RestartTimer(client);
}
if(gCV_NoBlock.BoolValue)
{
SetEntProp(client, Prop_Data, "m_CollisionGroup", 2);
}
if(gCV_Scoreboard.BoolValue && !IsFakeClient(client))
{
UpdateScoreboard(client);
}
}
public Action RemoveRadar(Handle timer, any data)
{
int client = GetClientFromSerial(data);
if(!IsValidClient(client))
{
return Plugin_Stop;
}
if(gSG_Type == Game_CSGO)
{
SetEntProp(client, Prop_Send, "m_iHideHUD", GetEntProp(client, Prop_Send, "m_iHideHUD") | (1 << 12)); // disables player radar
}
else
{
SetEntPropFloat(client, Prop_Send, "m_flFlashDuration", 3600.0);
SetEntPropFloat(client, Prop_Send, "m_flFlashMaxAlpha", 0.5);
}
return Plugin_Stop;
}
public Action Player_Notifications(Event event, const char[] name, bool dontBroadcast)
{
if(gCV_HideTeamChanges.BoolValue)
{
event.BroadcastDisabled = true;
}
if(gCV_AutoRespawn.BoolValue && StrEqual(name, "player_death"))
{
int client = GetClientOfUserId(event.GetInt("userid"));
if(!IsFakeClient(client))
{
CreateTimer(gCV_AutoRespawn.FloatValue, Respawn, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
}
}
return Plugin_Continue;
}
public void Player_Jump(Event event, const char[] name, bool dB)
{
int client = GetClientOfUserId(event.GetInt("userid"));
gI_SSJJumps[client]++;
if(gI_SSJJumps[client] == 1)
{
ResetSSJ(client, false, true);
gF_SSJFirstSpeed[client] = GetClientSpeed(client);
gF_SSJMaxSpeed[client] = GetClientSpeed(client);
}
if(gI_SSJSettings[client] & SSJ_EVERY || gI_SSJJumps[client] % 6 == 0)
{
float gain = ((gF_SSJFirstSpeed[client] / gF_SSJMaxSpeed[client]) * 100.0);
gF_SSJFirstSpeed[client] = GetClientSpeed(client);
gF_SSJMaxSpeed[client] = GetClientSpeed(client);
PrintSSJ(client, client, gain);
for(int i = 1; i <= MaxClients; i++)
{
if(i == client || !IsValidClient(i) || !IsClientObserver(i) || IsFakeClient(i))
{
continue;
}
int iObserverMode = GetEntProp(i, Prop_Send, "m_iObserverMode");
if(iObserverMode >= 3 && iObserverMode <= 5)
{
if(GetEntPropEnt(i, Prop_Send, "m_hObserverTarget") == client)
{
PrintSSJ(i, client, gain);
}
}
}
ResetSSJ(client, false, true);
}
}
public void PrintSSJ(int client, int target, float gain)
{
if(!(gI_SSJSettings[client] & SSJ_ENABLED))
{
return;
}
char[] sMessage = new char[256];
FormatEx(sMessage, 256, "Jump: \x04%d\x01", gI_SSJJumps[target]);
if(gI_SSJSettings[client] & SSJ_CSPEED)
{
Format(sMessage, 256, "%s | Speed: \x04%d\x01", sMessage, RoundToFloor(GetClientSpeed(target)));
}
if(gI_SSJSettings[client] & SSJ_SPEEDD)
{
Format(sMessage, 256, "%s | Speed Δ: \x04%d\x01", sMessage, RoundToFloor(GetClientSpeed(target) - gF_SSJStartingSpeed[target]));
}
if(gI_SSJSettings[client] & SSJ_HEIGHT)
{
Format(sMessage, 256, "%s | Height Δ: \x04%d\x01", sMessage, RoundToFloor(GetClientHeight(target) - gF_SSJStartingHeight[target]));
}
if(gI_SSJSettings[client] & SSJ_GAIN && gI_SSJJumps[target] > 1)
{
Format(sMessage, 256, "%s | Gain: \x04%.02f%%\x01", sMessage, gain);
}
Shavit_PrintToChat(client, "%s", sMessage);
}
public void Weapon_Fire(Event event, const char[] name, bool dB)
{
if(gCV_WeaponCommands.IntValue < 2)
{
return;
}
char[] sWeapon = new char[16];
event.GetString("weapon", sWeapon, 16);
if(StrContains(sWeapon, "usp") != -1 || StrContains(sWeapon, "hpk") != -1 || StrEqual(sWeapon, "glock"))
{
int client = GetClientOfUserId(event.GetInt("userid"));
SetWeaponAmmo(client, GetEntPropEnt(client, Prop_Data, "m_hActiveWeapon"));
}
}
public void Shavit_OnFinish(int client)
{
if(!gCV_Scoreboard.BoolValue)
{
return;
}
UpdateScoreboard(client);
}