From 2fab98b784f3ebd3031356d26476cc671f92e25b Mon Sep 17 00:00:00 2001 From: rtldg <55846624+rtldg@users.noreply.github.com> Date: Sun, 9 May 2021 04:19:40 +0000 Subject: [PATCH] use gamedata instead of CSGO_WIN --- scripting/eventqueuefix.sp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/scripting/eventqueuefix.sp b/scripting/eventqueuefix.sp index ab703a6..1121521 100644 --- a/scripting/eventqueuefix.sp +++ b/scripting/eventqueuefix.sp @@ -1,6 +1,5 @@ //#define DEBUG -//#define CSGO_WIN #define PLUGIN_NAME "EventQueue fix" #define PLUGIN_AUTHOR "carnifex" @@ -166,11 +165,10 @@ void LoadDHooks() int ibuff = gamedataConf.GetOffset("m_angRotation"); g_iRefOffset = ibuff + m_RefEHandleOff; - #if defined CSGO_WIN + if (gamedataConf.GetOffset("FindEntityByName_StaticCall") == 1) StartPrepSDKCall(SDKCall_Static); - #else + else StartPrepSDKCall(SDKCall_EntityList); - #endif PrepSDKCall_SetFromConf(gamedataConf, SDKConf_Signature, "FindEntityByName"); PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_ByValue);