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https://github.com/hermansimensen/eventqueue-fix.git
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another wait time fix
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d55cb3b4cc
commit
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@ -34,7 +34,6 @@ enum struct event_t
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enum struct entity_t
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{
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int outputID;
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int caller;
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float waitTime;
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}
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@ -244,13 +243,10 @@ public MRESReturn DHook_AddEventThree(Handle hParams)
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{
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g_aOutputWait[event.activator].GetArray(i, ent);
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if(ent.caller == event.caller)
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if(ent.outputID == event.outputID)
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{
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if(ent.outputID == event.outputID)
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{
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bFound = true;
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break;
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}
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bFound = true;
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break;
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}
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}
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@ -262,6 +258,13 @@ public MRESReturn DHook_AddEventThree(Handle hParams)
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ent.waitTime = m_flWait;
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g_aOutputWait[event.activator].PushArray(ent);
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}
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else
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{
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if(ent.waitTime <= 0.0)
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{
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g_aPlayerEvents[event.activator].PushArray(event);
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}
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}
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return MRES_Supercede;
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}
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@ -304,6 +307,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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int targetEntity;
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if(!strcmp("!activator", event.target, false))
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{
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targetEntity = event.activator;
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