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https://github.com/hermansimensen/eventqueue-fix.git
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be consistent with other code
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parent
4d33064ae9
commit
482792d191
@ -256,7 +256,8 @@ public Action OnTrigger(const char[] output, int caller, int activator, float de
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if(!bFound)
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{
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ent.caller = caller;
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ent.waitTime = m_flWait;
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int ticks = RoundToCeil((m_flWait - FLT_EPSILON) / GetTickInterval());
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ent.waitTime = float(ticks);
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g_aOutputWait[activator].PushArray(ent);
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return Plugin_Continue;
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}
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@ -310,17 +311,14 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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entity_t ent;
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g_aOutputWait[client].GetArray(i, ent);
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ent.waitTime -= 1.0 * timescale;
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g_aOutputWait[client].SetArray(i, ent);
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if(ent.waitTime <= GetTickInterval()*1.5 * timescale)
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if(ent.waitTime <= 1.0 * timescale)
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{
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g_aOutputWait[client].Erase(i);
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i--;
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}
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else
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{
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ent.waitTime -= GetTickInterval() * timescale;
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g_aOutputWait[client].SetArray(i, ent);
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}
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}
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for(int i = 0; i < g_aPlayerEvents[client].Length; i++)
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