mirror of
https://github.com/hermansimensen/eventqueue-fix.git
synced 2025-12-07 10:28:25 +00:00
be consistent with other code
This commit is contained in:
parent
4d33064ae9
commit
482792d191
@ -256,7 +256,8 @@ public Action OnTrigger(const char[] output, int caller, int activator, float de
|
|||||||
if(!bFound)
|
if(!bFound)
|
||||||
{
|
{
|
||||||
ent.caller = caller;
|
ent.caller = caller;
|
||||||
ent.waitTime = m_flWait;
|
int ticks = RoundToCeil((m_flWait - FLT_EPSILON) / GetTickInterval());
|
||||||
|
ent.waitTime = float(ticks);
|
||||||
g_aOutputWait[activator].PushArray(ent);
|
g_aOutputWait[activator].PushArray(ent);
|
||||||
return Plugin_Continue;
|
return Plugin_Continue;
|
||||||
}
|
}
|
||||||
@ -310,17 +311,14 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
|
|||||||
entity_t ent;
|
entity_t ent;
|
||||||
g_aOutputWait[client].GetArray(i, ent);
|
g_aOutputWait[client].GetArray(i, ent);
|
||||||
|
|
||||||
|
ent.waitTime -= 1.0 * timescale;
|
||||||
|
g_aOutputWait[client].SetArray(i, ent);
|
||||||
|
|
||||||
if(ent.waitTime <= GetTickInterval()*1.5 * timescale)
|
if(ent.waitTime <= 1.0 * timescale)
|
||||||
{
|
{
|
||||||
g_aOutputWait[client].Erase(i);
|
g_aOutputWait[client].Erase(i);
|
||||||
i--;
|
i--;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
ent.waitTime -= GetTickInterval() * timescale;
|
|
||||||
g_aOutputWait[client].SetArray(i, ent);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for(int i = 0; i < g_aPlayerEvents[client].Length; i++)
|
for(int i = 0; i < g_aPlayerEvents[client].Length; i++)
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user