bug-fixes

This commit is contained in:
hermansimensen 2021-03-15 16:28:37 +01:00
parent 1d3eb2bf83
commit 9abb5d22c1

View File

@ -33,8 +33,7 @@ enum struct event_t
enum struct entity_t
{
int caller;
int tick;
int outputID;
float waitTime;
}
@ -244,75 +243,31 @@ public MRESReturn DHook_AddEventThree(Handle hParams)
{
g_aOutputWait[event.activator].GetArray(i, ent);
if(ent.caller == event.caller)
{
if(ent.tick != GetGameTickCount())
if(ent.outputID == event.outputID)
{
bFound = true;
break;
}
}
}
if(!bFound)
{
g_aPlayerEvents[event.activator].PushArray(event);
ent.caller = event.caller;
ent.tick = GetGameTickCount();
ent.outputID = event.outputID;
ent.waitTime = m_flWait;
g_aOutputWait[event.activator].PushArray(ent);
}
else
{
if(ent.waitTime <= 0.0)
{
g_aPlayerEvents[event.activator].PushArray(event);
}
}
return MRES_Supercede;
}
return MRES_Ignored;
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
float timescale = Shavit_GetClientTimescale(client) != -1.0 ? Shavit_GetClientTimescale(client) : Shavit_GetStyleSettingFloat(Shavit_GetBhopStyle(client), "speed");
for(int i = 0; i < g_aOutputWait[client].Length; i++)
{
entity_t ent;
g_aOutputWait[client].GetArray(i, ent);
if(ent.waitTime <= 0.0)
{
g_aOutputWait[client].Erase(i);
}
else
{
ent.waitTime -= GetTickInterval() * timescale;
g_aOutputWait[client].SetArray(i, ent);
}
}
for(int i = 0; i < g_aPlayerEvents[client].Length; i++)
{
event_t event;
g_aPlayerEvents[client].GetArray(i, event);
if(event.delay <= GetTickInterval() * timescale)
public void ServiceEvent(event_t event)
{
SetVariantString(event.variantValue);
if(!IsValidEntity(event.caller))
{
event.caller = event.activator;
}
int targetEntity;
if(!strcmp("!activator", event.target, false))
{
targetEntity = event.activator;
@ -325,7 +280,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
}
else
{
for (int entity = 0; entity < GetMaxEntities(); entity++)
for (int entity = 0; entity < GetMaxEntities()*2; entity++)
{
if (!IsValidEntity(entity)) {
continue;
@ -343,9 +298,44 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
}
#if defined DEBUG
PrintToChat(client, "Performing output: %s, %i, %i, %s %s, %i", event.target, targetEntity, event.caller, event.targetInput, event.variantValue, event.outputID);
PrintToChat(event.activator, "Performing output: %s, %i, %i, %s %s, %i, %f", event.target, targetEntity, event.caller, event.targetInput, event.variantValue, event.outputID, GetGameTime());
#endif
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
float timescale = Shavit_GetClientTimescale(client) != -1.0 ? Shavit_GetClientTimescale(client) : Shavit_GetStyleSettingFloat(Shavit_GetBhopStyle(client), "speed");
for(int i = 0; i < g_aOutputWait[client].Length; i++)
{
entity_t ent;
g_aOutputWait[client].GetArray(i, ent);
if(ent.waitTime <= GetTickInterval() * timescale)
{
g_aOutputWait[client].Erase(i);
i--;
}
else
{
ent.waitTime -= GetTickInterval() * timescale;
g_aOutputWait[client].SetArray(i, ent);
}
}
for(int i = 0; i < g_aPlayerEvents[client].Length; i++)
{
event_t event;
g_aPlayerEvents[client].GetArray(i, event);
if(event.delay <= GetTickInterval() * timescale)
{
if(!IsValidEntity(event.caller))
{
event.caller = event.activator;
}
ServiceEvent(event);
g_aPlayerEvents[client].Erase(i);
i--;
}