remove unnecessary code via acocado

This commit is contained in:
hermansimensen 2021-03-20 17:54:43 +01:00
parent c5c19e9aea
commit d1c4a5a2be

View File

@ -68,7 +68,7 @@ public void OnPluginStart()
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
g_bLateLoad = late;
return APLRes_Success;
}
@ -339,33 +339,17 @@ int FindEntityByName(int startEntity, char[] targetname, int searchingEnt, int a
public void ServiceEvent(event_t event)
{
SetVariantString(event.variantValue);
int targetEntity = FindEntityByName(-1, event.target, event.caller, event.activator, event.caller);
int targetEntity = -1;
if(targetEntity != -1)
// In the context of the event, the searching entity is also the caller
while ((targetEntity = FindEntityByName(targetEntity, event.target, event.caller, event.activator, event.caller)) != -1)
{
AcceptEntityInput(targetEntity, event.targetInput, event.activator, event.caller, event.outputID);
if(!strcmp("kill", event.targetInput, false))
{
for(int i = 0; i < 16; i++)
{
targetEntity = FindEntityByName(-1, event.target, event.caller, event.activator, event.caller);
if(targetEntity != -1)
{
AcceptEntityInput(targetEntity, event.targetInput, event.activator, event.caller, event.outputID);
} else
break;
}
}
else
{
AcceptEntityInput(targetEntity, event.targetInput, event.activator, event.caller, event.outputID);
}
#if defined DEBUG
PrintToChat(event.activator, "Performing output: %s, %i, %i, %s %s, %i, %f", event.target, targetEntity, event.caller, event.targetInput, event.variantValue, event.outputID, GetGameTime());
#endif
}
#if defined DEBUG
PrintToChat(event.activator, "Performing output: %s, %i, %i, %s %s, %i, %f", event.target, targetEntity, event.caller, event.targetInput, event.variantValue, event.outputID, GetGameTime());
#endif
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])