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https://github.com/hermansimensen/eventqueue-fix.git
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remove unnecessary code via acocado
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@ -68,7 +68,7 @@ public void OnPluginStart()
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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g_bLateLoad = late;
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return APLRes_Success;
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}
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@ -339,33 +339,17 @@ int FindEntityByName(int startEntity, char[] targetname, int searchingEnt, int a
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public void ServiceEvent(event_t event)
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{
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SetVariantString(event.variantValue);
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int targetEntity = FindEntityByName(-1, event.target, event.caller, event.activator, event.caller);
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int targetEntity = -1;
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if(targetEntity != -1)
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// In the context of the event, the searching entity is also the caller
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while ((targetEntity = FindEntityByName(targetEntity, event.target, event.caller, event.activator, event.caller)) != -1)
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{
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AcceptEntityInput(targetEntity, event.targetInput, event.activator, event.caller, event.outputID);
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if(!strcmp("kill", event.targetInput, false))
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{
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for(int i = 0; i < 16; i++)
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{
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targetEntity = FindEntityByName(-1, event.target, event.caller, event.activator, event.caller);
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if(targetEntity != -1)
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{
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AcceptEntityInput(targetEntity, event.targetInput, event.activator, event.caller, event.outputID);
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} else
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break;
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}
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}
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else
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{
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AcceptEntityInput(targetEntity, event.targetInput, event.activator, event.caller, event.outputID);
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}
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#if defined DEBUG
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PrintToChat(event.activator, "Performing output: %s, %i, %i, %s %s, %i, %f", event.target, targetEntity, event.caller, event.targetInput, event.variantValue, event.outputID, GetGameTime());
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#endif
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}
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#if defined DEBUG
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PrintToChat(event.activator, "Performing output: %s, %i, %i, %s %s, %i, %f", event.target, targetEntity, event.caller, event.targetInput, event.variantValue, event.outputID, GetGameTime());
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#endif
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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