sanity checks

This commit is contained in:
hermansimensen 2021-03-25 04:07:50 +01:00
parent 2fc340bbee
commit f0b17b2788

View File

@ -270,6 +270,9 @@ public Action OnTrigger(const char[] output, int caller, int activator, float de
int FindEntityByName(int startEntity, char[] targetname, int searchingEnt, int activator, int caller)
{
if(!IsValidEntity(activator) || !IsValidEntity(caller) || !IsValidEntity(searchingEnt))
return -1;
Address targetEntityAddr = SDKCall(g_hFindEntityByName, startEntity, targetname, searchingEnt, activator, caller, 0);
if(targetEntityAddr == Address_Null)
@ -327,7 +330,6 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
event.delay -= 1.0 * timescale;
g_aPlayerEvents[client].SetArray(i, event);
if(event.delay <= -1.0 * timescale)
{
ServiceEvent(event);