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https://github.com/hermansimensen/eventqueue-fix.git
synced 2025-12-06 18:08:27 +00:00
use client serials for persistent data.
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146a15d4e9
commit
fb83970385
@ -218,13 +218,15 @@ int EntityToBCompatRef(Address player)
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public MRESReturn DHook_AddEventThree(Handle hParams)
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{
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event_t event;
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event.activator = EntityToBCompatRef(view_as<Address>(DHookGetParam(hParams, 5)));
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int entIndex = EntRefToEntIndex(EntityToBCompatRef(view_as<Address>(DHookGetParam(hParams, 5))));
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if (event.activator < 1 || event.activator > MaxClients)
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if (entIndex < 1 || entIndex > MaxClients)
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{
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return MRES_Ignored;
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}
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event.activator = GetClientSerial(entIndex);
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DHookGetParamString(hParams, 1, event.target, 64);
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DHookGetParamString(hParams, 2, event.targetInput, 64);
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DHookGetParamObjectPtrString(hParams, 3, 0, ObjectValueType_String, event.variantValue, sizeof(event.variantValue));
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@ -234,10 +236,10 @@ public MRESReturn DHook_AddEventThree(Handle hParams)
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event.outputID = DHookGetParam(hParams, 7);
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#if defined DEBUG
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PrintToChatAll("AddEventThree: %s, %s, %s, %f, %i, %i, %i, time: %f", event.target, event.targetInput, event.variantValue, event.delay, event.activator, event.caller, event.outputID, GetGameTime());
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PrintToChatAll("AddEventThree: %s, %s, %s, %f, %i, %i, %i, time: %f", event.target, event.targetInput, event.variantValue, event.delay, entIndex, EntRefToEntIndex(event.caller), event.outputID, GetGameTime());
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#endif
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g_aPlayerEvents[event.activator].PushArray(event);
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g_aPlayerEvents[entIndex].PushArray(event);
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return MRES_Supercede;
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}
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@ -253,7 +255,7 @@ public Action OnTrigger(const char[] output, int caller, int activator, float de
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{
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g_aOutputWait[activator].GetArray(i, ent);
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if(caller == ent.caller)
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if(caller == EntRefToEntIndex(ent.caller))
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{
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bFound = true;
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break;
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@ -262,7 +264,7 @@ public Action OnTrigger(const char[] output, int caller, int activator, float de
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if(!bFound)
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{
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ent.caller = caller;
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ent.caller = EntIndexToEntRef(caller);
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int ticks = RoundToCeil((m_flWait - FLT_EPSILON) / GetTickInterval());
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ent.waitTime = float(ticks);
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g_aOutputWait[activator].PushArray(ent);
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@ -290,17 +292,21 @@ public void ServiceEvent(event_t event)
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{
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int targetEntity = -1;
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if(!IsValidEntity(event.caller))
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event.caller = -1;
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int caller = EntRefToEntIndex(event.caller);
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int activator = GetClientFromSerial(event.activator);
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if(!IsValidEntity(caller))
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caller = -1;
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// In the context of the event, the searching entity is also the caller
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while ((targetEntity = FindEntityByName(targetEntity, event.target, event.caller, event.activator, event.caller)) != -1)
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while ((targetEntity = FindEntityByName(targetEntity, event.target, caller, activator, caller)) != -1)
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{
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SetVariantString(event.variantValue);
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AcceptEntityInput(targetEntity, event.targetInput, EntRefToEntIndex(event.activator), EntRefToEntIndex(event.caller), event.outputID);
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AcceptEntityInput(targetEntity, event.targetInput, activator, caller, event.outputID);
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#if defined DEBUG
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PrintToChat(event.activator, "Performing output: %s, %i, %i, %s %s, %i, %f", event.target, targetEntity, event.caller, event.targetInput, event.variantValue, event.outputID, GetGameTime());
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PrintToChat(activator, "Performing output: %s, %i, %i, %s %s, %i, %f", event.target, targetEntity, caller, event.targetInput, event.variantValue, event.outputID, GetGameTime());
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#endif
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}
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}
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