use client serials for persistent data.

This commit is contained in:
hermansimensen 2021-07-23 17:32:17 +02:00
parent 146a15d4e9
commit fb83970385

View File

@ -218,13 +218,15 @@ int EntityToBCompatRef(Address player)
public MRESReturn DHook_AddEventThree(Handle hParams)
{
event_t event;
event.activator = EntityToBCompatRef(view_as<Address>(DHookGetParam(hParams, 5)));
int entIndex = EntRefToEntIndex(EntityToBCompatRef(view_as<Address>(DHookGetParam(hParams, 5))));
if (event.activator < 1 || event.activator > MaxClients)
if (entIndex < 1 || entIndex > MaxClients)
{
return MRES_Ignored;
}
event.activator = GetClientSerial(entIndex);
DHookGetParamString(hParams, 1, event.target, 64);
DHookGetParamString(hParams, 2, event.targetInput, 64);
DHookGetParamObjectPtrString(hParams, 3, 0, ObjectValueType_String, event.variantValue, sizeof(event.variantValue));
@ -234,10 +236,10 @@ public MRESReturn DHook_AddEventThree(Handle hParams)
event.outputID = DHookGetParam(hParams, 7);
#if defined DEBUG
PrintToChatAll("AddEventThree: %s, %s, %s, %f, %i, %i, %i, time: %f", event.target, event.targetInput, event.variantValue, event.delay, event.activator, event.caller, event.outputID, GetGameTime());
PrintToChatAll("AddEventThree: %s, %s, %s, %f, %i, %i, %i, time: %f", event.target, event.targetInput, event.variantValue, event.delay, entIndex, EntRefToEntIndex(event.caller), event.outputID, GetGameTime());
#endif
g_aPlayerEvents[event.activator].PushArray(event);
g_aPlayerEvents[entIndex].PushArray(event);
return MRES_Supercede;
}
@ -253,7 +255,7 @@ public Action OnTrigger(const char[] output, int caller, int activator, float de
{
g_aOutputWait[activator].GetArray(i, ent);
if(caller == ent.caller)
if(caller == EntRefToEntIndex(ent.caller))
{
bFound = true;
break;
@ -262,7 +264,7 @@ public Action OnTrigger(const char[] output, int caller, int activator, float de
if(!bFound)
{
ent.caller = caller;
ent.caller = EntIndexToEntRef(caller);
int ticks = RoundToCeil((m_flWait - FLT_EPSILON) / GetTickInterval());
ent.waitTime = float(ticks);
g_aOutputWait[activator].PushArray(ent);
@ -290,17 +292,21 @@ public void ServiceEvent(event_t event)
{
int targetEntity = -1;
if(!IsValidEntity(event.caller))
event.caller = -1;
int caller = EntRefToEntIndex(event.caller);
int activator = GetClientFromSerial(event.activator);
if(!IsValidEntity(caller))
caller = -1;
// In the context of the event, the searching entity is also the caller
while ((targetEntity = FindEntityByName(targetEntity, event.target, event.caller, event.activator, event.caller)) != -1)
while ((targetEntity = FindEntityByName(targetEntity, event.target, caller, activator, caller)) != -1)
{
SetVariantString(event.variantValue);
AcceptEntityInput(targetEntity, event.targetInput, EntRefToEntIndex(event.activator), EntRefToEntIndex(event.caller), event.outputID);
AcceptEntityInput(targetEntity, event.targetInput, activator, caller, event.outputID);
#if defined DEBUG
PrintToChat(event.activator, "Performing output: %s, %i, %i, %s %s, %i, %f", event.target, targetEntity, event.caller, event.targetInput, event.variantValue, event.outputID, GetGameTime());
PrintToChat(activator, "Performing output: %s, %i, %i, %s %s, %i, %f", event.target, targetEntity, caller, event.targetInput, event.variantValue, event.outputID, GetGameTime());
#endif
}
}