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https://github.com/jason-e/rngfix.git
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Update CMoveData offsets (& add some x64 offsets)
Co-Authored-By: zamounet <23285283+zamounet@users.noreply.github.com>
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@ -52,6 +52,36 @@
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"windows" "1"
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"windows" "1"
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"linux" "2"
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"linux" "2"
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}
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}
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"CMoveData::m_flForwardMove"
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{
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"windows" "44"
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"linux" "44"
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}
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"CMoveData::m_flSideMove"
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{
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"windows" "48"
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"linux" "48"
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}
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"CMoveData::m_flMaxSpeed"
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{
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"windows" "56"
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"linux" "56"
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}
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"CMoveData::m_vecVelocity"
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{
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"windows" "64"
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"linux" "64"
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}
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"CMoveData::m_vecAbsOrigin"
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{
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"windows" "172"
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"linux" "172"
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}
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}
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}
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}
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}
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@ -59,24 +89,70 @@
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{
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{
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"Offsets"
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"Offsets"
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{
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{
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"CMoveData::m_flForwardMove"
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{
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"windows" "44"
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"windows64" "44"
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"linux" "44"
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"linux64" "44"
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}
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"CMoveData::m_flSideMove"
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{
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"windows" "52"
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"windows64" "52"
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"linux" "52"
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"linux64" "52"
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}
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"CMoveData::m_flMaxSpeed"
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{
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"windows" "60"
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"windows64" "60"
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"linux" "60"
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"linux64" "60"
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}
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"CMoveData::m_vecVelocity"
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{
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"windows" "68"
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"windows64" "68"
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"linux" "68"
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"linux64" "68"
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}
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"CMoveData::m_vecAbsOrigin"
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{
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"windows" "156"
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"windows64" "156"
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"linux" "156"
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"linux64" "156"
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}
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// applies to trigger_vphysics_motion and trigger_wind
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// applies to trigger_vphysics_motion and trigger_wind
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"CBaseVPhysicsTrigger::PassesTriggerFilters"
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"CBaseVPhysicsTrigger::PassesTriggerFilters"
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{
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{
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"windows" "194"
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"windows" "194"
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"windows64" "194"
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"linux" "195"
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"linux" "195"
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"linux64" "195"
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}
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}
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// applies to all other triggers
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// applies to all other triggers
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"CBaseTrigger::PassesTriggerFilters"
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"CBaseTrigger::PassesTriggerFilters"
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{
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{
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"windows" "203"
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"windows" "203"
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"windows64" "203"
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"linux" "204"
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"linux" "204"
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"linux64" "204"
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}
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}
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"IServerGameEnts::MarkEntitiesAsTouching"
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"IServerGameEnts::MarkEntitiesAsTouching"
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{
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{
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"windows" "2"
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"windows" "2"
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"windows64" "2"
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"linux" "3"
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"linux" "3"
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"linux64" "3"
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}
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}
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}
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}
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}
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}
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@ -6,7 +6,7 @@
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#pragma semicolon 1
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#pragma semicolon 1
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#pragma newdecls required
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#pragma newdecls required
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#define PLUGIN_VERSION "1.1.2"
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#define PLUGIN_VERSION "1.1.3"
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public Plugin myinfo =
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public Plugin myinfo =
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{
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{
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@ -86,6 +86,12 @@ Handle g_hProcessMovementHookPre;
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Address g_IServerGameEnts;
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Address g_IServerGameEnts;
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Handle g_hMarkEntitiesAsTouching;
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Handle g_hMarkEntitiesAsTouching;
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int g_iCMoveData_ForwardMove;
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int g_iCMoveData_SideMove;
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int g_iCMoveData_MaxSpeed;
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int g_iCMoveData_Velocity;
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int g_iCMoveData_Origin;
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bool g_bIsSurfMap;
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bool g_bIsSurfMap;
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bool g_bLateLoad;
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bool g_bLateLoad;
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@ -223,6 +229,27 @@ public void OnPluginStart()
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DHookAddParam(g_hProcessMovementHookPre, HookParamType_ObjectPtr);
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DHookAddParam(g_hProcessMovementHookPre, HookParamType_ObjectPtr);
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DHookRaw(g_hProcessMovementHookPre, false, IGameMovement);
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DHookRaw(g_hProcessMovementHookPre, false, IGameMovement);
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if ((g_iCMoveData_ForwardMove = GameConfGetOffset(gamedataConf, "CMoveData::m_flForwardMove")) == -1)
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{
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SetFailState("Failed to get CMoveData::m_flForwardMove");
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}
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if ((g_iCMoveData_SideMove = GameConfGetOffset(gamedataConf, "CMoveData::m_flSideMove")) == -1)
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{
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SetFailState("Failed to get CMoveData::m_flSideMove");
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}
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if ((g_iCMoveData_MaxSpeed = GameConfGetOffset(gamedataConf, "CMoveData::m_flMaxSpeed")) == -1)
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{
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SetFailState("Failed to get CMoveData::m_flMaxSpeed");
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}
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if ((g_iCMoveData_Velocity = GameConfGetOffset(gamedataConf, "CMoveData::m_vecVelocity")) == -1)
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{
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SetFailState("Failed to get CMoveData::m_vecVelocity");
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}
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if ((g_iCMoveData_Origin = GameConfGetOffset(gamedataConf, "CMoveData::m_vecAbsOrigin")) == -1)
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{
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SetFailState("Failed to get CMoveData::m_vecAbsOrigin");
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}
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// MarkEntitiesAsTouching
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// MarkEntitiesAsTouching
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if (!GameConfGetKeyValue(gamedataConf, "IServerGameEnts", interfaceName, sizeof(interfaceName)))
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if (!GameConfGetKeyValue(gamedataConf, "IServerGameEnts", interfaceName, sizeof(interfaceName)))
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{
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{
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@ -486,7 +513,7 @@ void AirAccelerate(int client, float velocity[3], Handle hParams)
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for (int i = 0; i < 2; i++) wishvel[i] = fore[i] * g_vVel[client][0] + side[i] * g_vVel[client][1];
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for (int i = 0; i < 2; i++) wishvel[i] = fore[i] * g_vVel[client][0] + side[i] * g_vVel[client][1];
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float wishspeed = NormalizeVector(wishvel, wishdir);
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float wishspeed = NormalizeVector(wishvel, wishdir);
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float m_flMaxSpeed = DHookGetParamObjectPtrVar(hParams, 2, 56, ObjectValueType_Float);
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float m_flMaxSpeed = DHookGetParamObjectPtrVar(hParams, 2, g_iCMoveData_MaxSpeed, ObjectValueType_Float);
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if (wishspeed > m_flMaxSpeed && m_flMaxSpeed != 0.0) wishspeed = m_flMaxSpeed;
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if (wishspeed > m_flMaxSpeed && m_flMaxSpeed != 0.0) wishspeed = m_flMaxSpeed;
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if (wishspeed)
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if (wishspeed)
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@ -565,7 +592,7 @@ void PreventCollision(int client, Handle hParams, const float origin[3], const f
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// Since the MoveData for this tick has already been filled and is about to be used, we need
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// Since the MoveData for this tick has already been filled and is about to be used, we need
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// to modify it directly instead of changing the player entity's actual position (such as with TeleportEntity).
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// to modify it directly instead of changing the player entity's actual position (such as with TeleportEntity).
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DHookSetParamObjectPtrVarVector(hParams, 2, GetEngineVersion() == Engine_CSGO ? 172 : 152, ObjectValueType_Vector, newOrigin);
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DHookSetParamObjectPtrVarVector(hParams, 2, g_iCMoveData_Origin, ObjectValueType_Vector, newOrigin);
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DebugLaser(client, origin, newOrigin, 15.0, 0.5, g_color2);
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DebugLaser(client, origin, newOrigin, 15.0, 0.5, g_color2);
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@ -650,18 +677,20 @@ void RunPreTickChecks(int client, Handle hParams)
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g_iButtons[client] = DHookGetParamObjectPtrVar(hParams, 2, 36, ObjectValueType_Int);
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g_iButtons[client] = DHookGetParamObjectPtrVar(hParams, 2, 36, ObjectValueType_Int);
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g_iOldButtons[client] = DHookGetParamObjectPtrVar(hParams, 2, 40, ObjectValueType_Int);
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g_iOldButtons[client] = DHookGetParamObjectPtrVar(hParams, 2, 40, ObjectValueType_Int);
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DHookGetParamObjectPtrVarVector(hParams, 2, 44, ObjectValueType_Vector, g_vVel[client]);
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g_vVel[client][0] = DHookGetParamObjectPtrVar(hParams, 2, g_iCMoveData_ForwardMove, ObjectValueType_Float);
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g_vVel[client][1] = DHookGetParamObjectPtrVar(hParams, 2, g_iCMoveData_SideMove, ObjectValueType_Float);
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g_vVel[client][2] = 0.0;
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DHookGetParamObjectPtrVarVector(hParams, 2, 12, ObjectValueType_Vector, g_vAngles[client]);
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DHookGetParamObjectPtrVarVector(hParams, 2, 12, ObjectValueType_Vector, g_vAngles[client]);
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float velocity[3];
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float velocity[3];
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DHookGetParamObjectPtrVarVector(hParams, 2, 64, ObjectValueType_Vector, velocity);
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DHookGetParamObjectPtrVarVector(hParams, 2, g_iCMoveData_Velocity, ObjectValueType_Vector, velocity);
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float baseVelocity[3];
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float baseVelocity[3];
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// basevelocity is not stored in MoveData
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// basevelocity is not stored in MoveData
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GetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", baseVelocity);
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GetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", baseVelocity);
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float origin[3];
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float origin[3];
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DHookGetParamObjectPtrVarVector(hParams, 2, GetEngineVersion() == Engine_CSGO ? 172 : 152, ObjectValueType_Vector, origin);
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DHookGetParamObjectPtrVarVector(hParams, 2, g_iCMoveData_Origin, ObjectValueType_Vector, origin);
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float nextOrigin[3], mins[3], maxs[3];
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float nextOrigin[3], mins[3], maxs[3];
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