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10 Commits

Author SHA1 Message Date
rtldg
31eb8e3b5b Update CMoveData offsets (& add some x64 offsets)
Co-Authored-By: zamounet <23285283+zamounet@users.noreply.github.com>
2025-02-25 20:10:51 -05:00
rtldg
1df7099bbc Update gamedata for cstrike 2025-02-18 update (only 32-bit for now) 2025-02-25 20:10:51 -05:00
rio
c233d0bcc3
Merge pull request #10 from GAMMACASE/master
Update gamedata after latest CSGO update (22/09/21)
2021-09-22 18:14:44 -04:00
GAMMACASE
ad6a3d5379 Update gamedata after latest CSGO update (22/09/21) 2021-09-22 18:34:23 +03:00
rio
bdd2f7fda5 I cant count 2018-12-07 00:26:41 -06:00
rio
ba2e9d22a5 Update gamedata for CSGO's Danger Zone update 2018-12-06 20:50:49 -06:00
rio
1c85683a7e Avoid a side-effect of TeleportEntity (fixes #2) 2018-10-09 15:30:13 -05:00
rio
0e06cb0c81 Small fix for old Slopefix logic setting 2018-10-08 19:52:17 -05:00
rio
46cabbe2d6 Update technical overview 2018-10-07 21:34:05 -05:00
rio
3aea927d8a Small typo 2018-10-07 21:17:07 -05:00
3 changed files with 196 additions and 64 deletions

View File

@ -36,15 +36,15 @@
// applies to trigger_vphysics_motion and trigger_wind
"CBaseVPhysicsTrigger::PassesTriggerFilters"
{
"windows" "196"
"linux" "197"
"windows" "200"
"linux" "201"
}
// applies to all other triggers
"CBaseTrigger::PassesTriggerFilters"
{
"windows" "206"
"linux" "207"
"windows" "210"
"linux" "211"
}
"IServerGameEnts::MarkEntitiesAsTouching"
@ -52,6 +52,36 @@
"windows" "1"
"linux" "2"
}
"CMoveData::m_flForwardMove"
{
"windows" "44"
"linux" "44"
}
"CMoveData::m_flSideMove"
{
"windows" "48"
"linux" "48"
}
"CMoveData::m_flMaxSpeed"
{
"windows" "56"
"linux" "56"
}
"CMoveData::m_vecVelocity"
{
"windows" "64"
"linux" "64"
}
"CMoveData::m_vecAbsOrigin"
{
"windows" "172"
"linux" "172"
}
}
}
@ -59,24 +89,70 @@
{
"Offsets"
{
"CMoveData::m_flForwardMove"
{
"windows" "44"
"windows64" "44"
"linux" "44"
"linux64" "44"
}
"CMoveData::m_flSideMove"
{
"windows" "52"
"windows64" "52"
"linux" "52"
"linux64" "52"
}
"CMoveData::m_flMaxSpeed"
{
"windows" "60"
"windows64" "60"
"linux" "60"
"linux64" "60"
}
"CMoveData::m_vecVelocity"
{
"windows" "68"
"windows64" "68"
"linux" "68"
"linux64" "68"
}
"CMoveData::m_vecAbsOrigin"
{
"windows" "156"
"windows64" "156"
"linux" "156"
"linux64" "156"
}
// applies to trigger_vphysics_motion and trigger_wind
"CBaseVPhysicsTrigger::PassesTriggerFilters"
{
"windows" "188"
"linux" "189"
"windows" "194"
"windows64" "194"
"linux" "195"
"linux64" "195"
}
// applies to all other triggers
"CBaseTrigger::PassesTriggerFilters"
{
"windows" "197"
"linux" "198"
"windows" "203"
"windows64" "203"
"linux" "204"
"linux64" "204"
}
"IServerGameEnts::MarkEntitiesAsTouching"
{
"windows" "2"
"windows64" "2"
"linux" "3"
"linux64" "3"
}
}
}

View File

@ -6,7 +6,7 @@
#pragma semicolon 1
#pragma newdecls required
#define PLUGIN_VERSION "1.1.1"
#define PLUGIN_VERSION "1.1.3"
public Plugin myinfo =
{
@ -48,7 +48,7 @@ int g_iLastGroundEnt[MAXPLAYERS+1];
int g_iLastLandTick[MAXPLAYERS+1];
int g_iLastCollisionTick[MAXPLAYERS+1];
int g_iLastMapTeleportTick[MAXPLAYERS+1];
int g_bMapTeleportedSequentialTicks[MAXPLAYERS+1];
bool g_bMapTeleportedSequentialTicks[MAXPLAYERS+1];
float g_vCollisionPoint[MAXPLAYERS+1][3];
float g_vCollisionNormal[MAXPLAYERS+1][3];
@ -86,6 +86,12 @@ Handle g_hProcessMovementHookPre;
Address g_IServerGameEnts;
Handle g_hMarkEntitiesAsTouching;
int g_iCMoveData_ForwardMove;
int g_iCMoveData_SideMove;
int g_iCMoveData_MaxSpeed;
int g_iCMoveData_Velocity;
int g_iCMoveData_Origin;
bool g_bIsSurfMap;
bool g_bLateLoad;
@ -223,6 +229,27 @@ public void OnPluginStart()
DHookAddParam(g_hProcessMovementHookPre, HookParamType_ObjectPtr);
DHookRaw(g_hProcessMovementHookPre, false, IGameMovement);
if ((g_iCMoveData_ForwardMove = GameConfGetOffset(gamedataConf, "CMoveData::m_flForwardMove")) == -1)
{
SetFailState("Failed to get CMoveData::m_flForwardMove");
}
if ((g_iCMoveData_SideMove = GameConfGetOffset(gamedataConf, "CMoveData::m_flSideMove")) == -1)
{
SetFailState("Failed to get CMoveData::m_flSideMove");
}
if ((g_iCMoveData_MaxSpeed = GameConfGetOffset(gamedataConf, "CMoveData::m_flMaxSpeed")) == -1)
{
SetFailState("Failed to get CMoveData::m_flMaxSpeed");
}
if ((g_iCMoveData_Velocity = GameConfGetOffset(gamedataConf, "CMoveData::m_vecVelocity")) == -1)
{
SetFailState("Failed to get CMoveData::m_vecVelocity");
}
if ((g_iCMoveData_Origin = GameConfGetOffset(gamedataConf, "CMoveData::m_vecAbsOrigin")) == -1)
{
SetFailState("Failed to get CMoveData::m_vecAbsOrigin");
}
// MarkEntitiesAsTouching
if (!GameConfGetKeyValue(gamedataConf, "IServerGameEnts", interfaceName, sizeof(interfaceName)))
{
@ -486,7 +513,7 @@ void AirAccelerate(int client, float velocity[3], Handle hParams)
for (int i = 0; i < 2; i++) wishvel[i] = fore[i] * g_vVel[client][0] + side[i] * g_vVel[client][1];
float wishspeed = NormalizeVector(wishvel, wishdir);
float m_flMaxSpeed = DHookGetParamObjectPtrVar(hParams, 2, 56, ObjectValueType_Float);
float m_flMaxSpeed = DHookGetParamObjectPtrVar(hParams, 2, g_iCMoveData_MaxSpeed, ObjectValueType_Float);
if (wishspeed > m_flMaxSpeed && m_flMaxSpeed != 0.0) wishspeed = m_flMaxSpeed;
if (wishspeed)
@ -565,7 +592,7 @@ void PreventCollision(int client, Handle hParams, const float origin[3], const f
// Since the MoveData for this tick has already been filled and is about to be used, we need
// to modify it directly instead of changing the player entity's actual position (such as with TeleportEntity).
DHookSetParamObjectPtrVarVector(hParams, 2, GetEngineVersion() == Engine_CSGO ? 172 : 152, ObjectValueType_Vector, newOrigin);
DHookSetParamObjectPtrVarVector(hParams, 2, g_iCMoveData_Origin, ObjectValueType_Vector, newOrigin);
DebugLaser(client, origin, newOrigin, 15.0, 0.5, g_color2);
@ -589,12 +616,19 @@ void ClipVelocity(const float velocity[3], const float nrm[3], float out[3])
// The adjust step only matters with overbounce which doesnt apply to walkable surfaces.
}
void SetVelocity(int client, float velocity[3])
void SetVelocity(int client, float velocity[3], bool dontUseTeleportEntity = false)
{
// Pull out basevelocity from desired true velocity
// Use the pre-tick basevelocity because that is what influenced this tick's movement and the desired new velocity.
SubtractVectors(velocity, g_vLastBaseVelocity[client], velocity);
if (dontUseTeleportEntity && GetEntPropEnt(client, Prop_Data, "m_hMoveParent") == -1)
{
SetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", velocity);
SetEntPropVector(client, Prop_Data, "m_vecVelocity", velocity);
}
else
{
float baseVelocity[3];
GetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", baseVelocity);
@ -604,6 +638,7 @@ void SetVelocity(int client, float velocity[3])
// Since we didn't change position, nothing should change regarding influences on basevelocity.
SetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", baseVelocity);
}
}
public MRESReturn DHook_ProcessMovementPre(Handle hParams)
{
@ -642,18 +677,20 @@ void RunPreTickChecks(int client, Handle hParams)
g_iButtons[client] = DHookGetParamObjectPtrVar(hParams, 2, 36, ObjectValueType_Int);
g_iOldButtons[client] = DHookGetParamObjectPtrVar(hParams, 2, 40, ObjectValueType_Int);
DHookGetParamObjectPtrVarVector(hParams, 2, 44, ObjectValueType_Vector, g_vVel[client]);
g_vVel[client][0] = DHookGetParamObjectPtrVar(hParams, 2, g_iCMoveData_ForwardMove, ObjectValueType_Float);
g_vVel[client][1] = DHookGetParamObjectPtrVar(hParams, 2, g_iCMoveData_SideMove, ObjectValueType_Float);
g_vVel[client][2] = 0.0;
DHookGetParamObjectPtrVarVector(hParams, 2, 12, ObjectValueType_Vector, g_vAngles[client]);
float velocity[3];
DHookGetParamObjectPtrVarVector(hParams, 2, 64, ObjectValueType_Vector, velocity);
DHookGetParamObjectPtrVarVector(hParams, 2, g_iCMoveData_Velocity, ObjectValueType_Vector, velocity);
float baseVelocity[3];
// basevelocity is not stored in MoveData
GetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", baseVelocity);
float origin[3];
DHookGetParamObjectPtrVarVector(hParams, 2, GetEngineVersion() == Engine_CSGO ? 172 : 152, ObjectValueType_Vector, origin);
DHookGetParamObjectPtrVarVector(hParams, 2, g_iCMoveData_Origin, ObjectValueType_Vector, origin);
float nextOrigin[3], mins[3], maxs[3];
@ -998,7 +1035,9 @@ bool DoInclineCollisionFixes(int client, const float nrm[3])
// If a collision was predicted this tick (and wasn't prevented by another fix alrady), no fix is needed.
// It's possible we actually have to run the edge bug fix and an incline fix in the same tick.
if (g_iLastCollisionTick[client] == g_iTick[client]) return false;
// If using the old Slopefix logic, do the fix regardless of necessity just like Slopefix
// so we can be sure to trigger a double boost if applicable.
if (g_iLastCollisionTick[client] == g_iTick[client] && !g_cvUseOldSlopefixLogic.BoolValue) return false;
// Make sure the ground is not level, otherwise a collision would do nothing important anyway.
if (nrm[2] == 1.0) return false;
@ -1094,9 +1133,24 @@ bool DoTelehopFix(int client)
// Don't forget to add the second half-tick of gravity ourselves.
FinishGravity(client, newVelocity);
DebugMsg(client, "DO FIX: Telehop");
float origin[3];
GetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", origin);
SetVelocity(client, newVelocity);
float mins[3], maxs[3];
GetEntPropVector(client, Prop_Data, "m_vecMins", mins);
GetEntPropVector(client, Prop_Data, "m_vecMaxs", maxs);
TR_TraceHullFilter(origin, origin, mins, maxs, MASK_PLAYERSOLID, PlayerFilter);
// If we appear to be "stuck" after teleporting (likely because the teleport destination
// was exactly on the ground), set velocity directly to avoid side-effects of
// TeleportEntity that can cause the player to really get stuck in the ground.
// This might only be an issue in CSS, but do it on CSGO too just to be safe.
bool dontUseTeleportEntity = TR_DidHit();
DebugMsg(client, "DO FIX: Telehop%s", dontUseTeleportEntity ? " (no TeleportEntity)" : "");
SetVelocity(client, newVelocity, dontUseTeleportEntity);
return true;
}

View File

@ -68,7 +68,7 @@ The rationale behind this is that, if the player is "landed" on the ground, then
---
**Telehops** [Post-tick]
If the plugin detects that a `trigger_teleport` was activated during this tick, and either:
If the plugin detects that a `trigger_teleport` was activated during this tick, the player did *not* activate one the previous tick, and either:
* The plugin predicted right before the tick that a collision would occur during this tick (resulting in a change / loss of velocity)
*or*
* The plugin detected that the client landed during the simulation of the tick (resulting in an instant removal of Z velocity)
@ -77,6 +77,8 @@ Then the player's velocity is restored to the velocity they would have had after
The engine simulates each tick in a sequence of discrete steps, which to put it simply starts with a complete simulation of player movement including collisions with any solids, and only *after* this has finished does the engine check to see if the client is touching any triggers and activates them. This means it is not all that unlikely that a player will collide with something inside of or behind a thin `trigger_teleport` before triggering it, despite passing through it to even reach the point of collision. Occurrences of this issue are more prevalent on **lower** tickrates.
This fix is not applied if the player also activated a `trigger_teleport` on the previous tick to account for the speed-stopping teleport hubs some mappers use, especially on surf maps. These hubs typically teleport the player into a tiny box (or even inside a clip brush), and then at that location the player activates another `trigger_teleport` -- or sometimes one of several based on their `targetname` or `classname`. These are explicitly set up to stop the player's speed, and thus the fix should not be applied.
---
**Stair Sliding** [Post-tick]