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Correct return type for ReplayLastPlayerKill
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@ -642,7 +642,7 @@ public:
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// Returns this player hltv delay in seconds
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// Returns this player hltv delay in seconds
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virtual float GetPlayerHltvDelay( CPlayerSlot slot, CEntityIndex &replay_ent ) = 0;
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virtual float GetPlayerHltvDelay( CPlayerSlot slot, CEntityIndex &replay_ent ) = 0;
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virtual void ReplayLastPlayerKill( CPlayerSlot slot, void *kill_info ) = 0;
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virtual bool ReplayLastPlayerKill( CPlayerSlot slot, void *kill_info ) = 0;
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virtual void unk201() = 0;
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virtual void unk201() = 0;
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virtual void unk202() = 0;
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virtual void unk202() = 0;
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