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Updated IServerGameDLL, added new convar flag.
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@ -542,6 +542,8 @@ public:
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// Give the list of datatable classes to the engine. The engine matches class names from here with
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// Give the list of datatable classes to the engine. The engine matches class names from here with
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// edict_t::classname to figure out how to encode a class's data for networking
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// edict_t::classname to figure out how to encode a class's data for networking
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virtual ServerClass* GetAllServerClasses( void ) = 0;
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virtual ServerClass* GetAllServerClasses( void ) = 0;
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virtual const char *GetAddonName( void ) const = 0;
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// Returns string describing current .dll. e.g., TeamFortress 2, Half-Life 2.
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// Returns string describing current .dll. e.g., TeamFortress 2, Half-Life 2.
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// Hey, it's more descriptive than just the name of the game directory
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// Hey, it's more descriptive than just the name of the game directory
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@ -79,9 +79,9 @@ class CCommand;
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// Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
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// Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
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#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars
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#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars
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#define FCVAR_VCONSOLE_SET_FOCUS (1<<31)
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// #define FCVAR_AVAILABLE (1<<26)
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// #define FCVAR_AVAILABLE (1<<26)
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// #define FCVAR_AVAILABLE (1<<27)
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// #define FCVAR_AVAILABLE (1<<27)
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// #define FCVAR_AVAILABLE (1<<31)
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#define FCVAR_MATERIAL_THREAD_MASK ( FCVAR_RELOAD_MATERIALS | FCVAR_RELOAD_TEXTURES | FCVAR_MATERIAL_SYSTEM_THREAD )
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#define FCVAR_MATERIAL_THREAD_MASK ( FCVAR_RELOAD_MATERIALS | FCVAR_RELOAD_TEXTURES | FCVAR_MATERIAL_SYSTEM_THREAD )
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